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hmerscher

ShockinglyGreen
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Everything posted by hmerscher

  1. Yes, that did fix it, thank you! Since I don't see an ease parameter specified in my code is an ease applied by default and I would need to "remove" the default by adding the ease: "none" to get a linear ease? Plus interesting about the old GSAP code, I grabbed that from the home page CDN - is this not the latest? https://cdnjs.cloudflare.com/ajax/libs/gsap/3.0.5/gsap.min.js
  2. hmerscher

    Seamless Rotation

    There was another thread on a similar topic, here: Basically I would like to get this #prop animation to be seamless, but it has a slight lag once it makes it's full spin around the "circle" before starting the loop again. Having read the post above I knew I needed to work directly with the object3d of the target entity (I am using the AFRAME framework). It appears that Three JS (underlying AFRAME) uses radians (versus degrees) in order to specify rotations, so I used the 6.26573 versus 360 (degrees). Is there a way to set this up so I don't have that lag from the end of one rotation to the start of the next? tl.to(target.object3D.rotation, 0.5, { x: 6.26573 });
  3. Craig: Thank you! That was nice and stripped down and helpful. I forked your code and added a button "Click to Start". In my project my timeline(s) only start to play when a particular button is clicked. Anyway, with your code I was able to understand how to handle the callback functions to make it work for me. My test demo on codepen based on yours is here, just fyi. Thanks again, very helpful. https://codepen.io/hmerscher/pen/mgKrYY
  4. I am not able to get an onStart to work, though the onUpdate and onComplete work fine: These snippets are part of a larger vanilla javascript file. I want to know when this timeline starts and when it ends so I can update a DOM text element while the animation is running and remove the text once it is completed. //onUpdate will also call the upDateCounter function and log "once" to the console (only repeatedly, versus one time for onComplete): let tlWireframe = new TimelineMax({ onComplete: updateCounter }); function updateCounter() { console.log("once"); } //The remainder of this code is just the multi-tween Timeline, tlWireframe .fromTo( ".wireframe-sitemap", 3, { autoAlpha: 0, x: -900 }, { autoAlpha: 1, x: 0, ease: Power2.easeOut, delay: 0.3 } ) .to(".wireframe-sitemap", 3, { autoAlpha: 0, x: 1800, ease: Power2.easeIn, delay: 1 }) .fromTo( ".panel", 3, { autoAlpha: 0, transform: "rotateY(-90deg)" }, { autoAlpha: 1.25, transform: "rotateY(0deg)", ease: Power2.easeOut, delay: 0.5 } ) .fromTo( ".wireframe-swimlane", 3, { autoAlpha: 0, x: -900 }, { autoAlpha: 1, x: 0, ease: Power2.easeOut, delay: 0.3 }, "-=1" ) .to(".panel", 3, { autoAlpha: 0, transform: "rotateY(90deg)" }, "-=.25") .to(".wireframe-swimlane", 3, { autoAlpha: 0, x: 1800, ease: Power2.easeIn, delay: 1 });
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