In the past I've lucked out and the svg morphs I did were smooth as butter but I cant figure out why my attempt to animate a circle path into a tear-ish type of shape path results in slightly off morph. It seems to twist around by default. I tired messing with shapeIndex, morphIndex, origin, rotational type. I was shooting for the circle to stay a circle and just kinda spout the pointy part.
Is there something I am missing or is it a matter of more tweaks to the shapeIndex, morphIndex, origin or type?