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jrodsmitty

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About jrodsmitty

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  • Birthday 12/14/1983

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  1. Jack, Yes, that indeed did the trick! In my solution, I compare the Erase layer rect() to the Bitmap rect() and calculate/adjust the offsets accordingly. I then do this calculation on the item's TransformEvent.SELECT event, and reset the manualBoundsOffset at that point. private function adjustSelectionBox(e:TransformEvent):void { // get erase layer bounds var eraseRect:Rectangle = _eraseLayer.getRect(_transformItem); // if erase layer "exists" if (eraseRect.width != 0 && eraseRect.height != 0) { // get image to use for sizing the selection box
  2. So I haven't had any luck finding an answer to this via Google or the forums here yet, so hopefully someone can help. Is there a way to specify what (other than the selected item) the selection rectangle uses to set its size, if a TransformManager is applied to a Sprite with multiple children? Scenario: I have a Sprite with 2 children: a Bitmap, and a Shape. The Shape has a blendmode of ERASE, so the user can "erase" the image below it, but if the user 'paints' outside the visible area of the image, it increases the selection box size. I only want the selection box to be sized to th
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