Jump to content
GreenSock

lnx

Members
  • Posts

    1
  • Joined

  • Last visited

lnx's Achievements

0

Reputation

  1. Hi! Here is my issue. I have an animation with a TimelineLite. This TimelineLite contains others nested timelines. Basically the main one is just tl.add(t1).add(t2).add(t3).add(t4).add(t5); So here is my problem now. I want to play either of theses timelines through a global one. Depending of the button click, I'll add one of theses timelines. ... master.add(tl); master.add(t1); master.add(t2); At the beginning, when I play the master with main one, it works well and the WHOLE animations is played, as soon as I play one of the nested timeline alone, and I play the master one again, the nested ones I played are removed and don't occurs in the whole animation anymore. Just to remind you: tl: main tX: nested timelines master: timeline containing either of the timelines above I assume as soon as you add a timeline into another one, the reference to this one into the main one is removed, is it right? How to deal with that? Thanks! Codepen here: https://codepen.io/anon/pen/NzWqpy
×