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flashgoblin

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Posts posted by flashgoblin

  1. Was this problem ever get resolved? The same thing is happening to me.

     

    I have a simple Starling sprite and I am calling...

     

    TweenMax.to(mc, 3, {bezier:[{x:209, y:126}, {x:149, y:348}, {x:300, y:345}], orientToBezier:true});

     

    ... same result, the Sprite spins really fast around its pivot point and not the path.

     

    Thanks!

     

    -Shane

  2. I'm trying to use BezierPlugin to make my Starling sprite follow a bezier path and have it orient to the path. I'm using the following code...

     

    TweenMax.to(mc, 3, {bezier:[{x:209, y:126}, {x:149, y:348}, {x:300, y:345}], orientToBezier:true});

     

    ...but my sprite rotates violently around it's pivot point and not along the path.

     

    Any thoughts?

     

    Thanks!

     

    -Shane

  3. I have a preloader SWF that loads in main.swf and sounds.swf via LoaderMax. I would like main to have access to the sounds in the library of sounds.swf. I know that I can use the MP3Loader, but I need to work within the current framework of the project that has all of the sounds in the main library. Any idea how I can easily access a sound class in one SWF from another? (Both being loaded in with LoaderMax)

     

    Thanks!

    Shane

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