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Everything posted by kreek

  1. There appears to be a bug when using the Transform Manager with Firefox 4.0. You can see it in the demo @ http://www.greensock.com/transformmanageras3/ holding shift and selecting a second object causes the first object to be deselected.
  2. Hi, With textfields the default behavior is to have the move cursor only show up when you hover over the edge of the bounds rect + 10px. Is there a way to have text be 'movable' no matter where you hover over it? I thought about wrapping it in a Sprite but I want to preserve the behavior of the textfield scaling (font size remains visually the same) thanks!
  3. Hey thanks for that. I was in a hurry so I disabled constrained rotation and moved on, but now revisiting it I can see what was happening. The values were being saved and normalized in a database and the e-16 was being truncated so -4.996003610813204e-16 became -4.996. Obviously quite different numbers . Now I round any numbers below .001 to 0 before saving them.
  4. Hi, I have an app that saves object transformation (matrix value is saved) and then reloads it. When using constrained rotation (holding the shift key down) I'm getting different results than with regular rotation. Example: Given we have selected a TextField that starts with an identity matrix (a=1, b=0, c=0, d=1, tx=0, ty=0) and constrained rotated it 180 degrees the matrix should be (a=-1, b=0, c=0, d=-1, tx=0, ty=0) but instead ends up as something like (a=-1, b=4.996003610813204e-16, c=-4.996003610813204e-16, d=-1, tx=156.6, ty=74.95). If you do the same rotation without holding shift and get as close as possible to 180 degrees you get an expected result with the correct scale e.g. (a=-0.9999896287918091, b=0.004538288805633783, c=-0.004538288805633783, d=-0.9999896287918091, tx=156.7, ty=74.65) The object is not affected before the user saves (it rotates 180 degrees and is not scaled) but when the object is loaded from a saved matrix the scale values cause it to be too big, in this case 4.99 times too big. thanks!