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Posts posted by @nders

  1. I have the same problem.

    I do this:

    textBoxFade = new TweenLite(textBoxFrame, 0.2, { alpha:1, onReverseComplete:textBoxPopulate, ease:Sine.easeOut, immediateRender:false } );

    My textBoxFrame is faded up instantly, before I call textBoxFade.play();.

    Same goes for TweenMax. Removing immediateRender:false makes no difference.

    My current workaround is to do a textBoxFade.pause(); directly after the call.


    Is this a bug? Am I doing something wrong?