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Everything posted by @nders

  1. Absolutely! I totally misinterpreted the immediateRender option. paused:true is what I need! Thanx!
  2. I have the same problem. I do this: textBoxFade = new TweenLite(textBoxFrame, 0.2, { alpha:1, onReverseComplete:textBoxPopulate, ease:Sine.easeOut, immediateRender:false } ); My textBoxFrame is faded up instantly, before I call textBoxFade.play();. Same goes for TweenMax. Removing immediateRender:false makes no difference. My current workaround is to do a textBoxFade.pause(); directly after the call. Is this a bug? Am I doing something wrong?