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yanivab

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About yanivab

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  1. So this is working great for me. I do want the option to measure the animation's performance as it plays - that is save the timing of each flicker of the image. (The reason being I am using this to code a psychology experiment, for which timing is important). Is that possible with an ease, and if so, what is the most efficient way? I saw that the ease has an onUpdate property - though that fires on every screen refresh - that is every 16.67ms if everything is OK. Getting that is useful, but I would actually like to know how long each images has been pre
  2. That is tremendous help! Thank you! I will give it a try. Just to make sure - since I want a flickering animation, my ease should be a square wave function. I could crate that with vertical and horizontal lines in svg. But I see you avoid vertical lines. The idea is that the svg path has to be a function, right? (ie, no two x points with the same y value). In that case, horizontal lines with slightly diagonal lines connecting them is the way to go?
  3. Hello, I'm trying to code a flickering animation, where a canvas and an image flicker on and off intermittently. I'm trying to get the timing of the flickering as accurate as possible: the canvas (multicoloured "mondrian" in the codepen) should be presented for 67 ms (4 frames at 60Hz) and the image ("stimulus" in the codepen) for 34ms (2 frames at 60Hz). I coded it using only autoalpha, drawing everything before the animation starts. The presentation times are recorded into an object called "vbl" in the codepen. On my macbook with chrome, animation wo
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