Thanks Jack! appreciated!
you can join Ruffle project at github to contribute to a Flash plugin native emulator written in Rust and save your work and 24 years of code with actionscript1/2/3. For sure I won't reinvent the wheel and waste my time to reprogram 13 years of code research and development just because Adobe and google abandonned the plugin concept. If they don't care of us, we dont' care of them, that is simple. Now for sure the actionscript community will do all its best to keep millions SWF apps and games alive in webassembly and with the goal to run much better than JS spaghettis code. More, in some case JS is outrageously lacking in classes that Actionscript has like Stage3D (taking much less CPU than webGL) and RTMFP classes like NetGroup, remote SharedObjects, Multicast IP and application level (UDP cannot be created in JS for now) etc...
There is also CheerpX project, claiming that it will also use webassembly but with a different manner than Ruffle. It's not open source