Jump to content

Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Newbie

About AlDev

  • Rank
  1. This is great! Thanks a ton for the quick response. I tried the classes and the issue is gone now I can keep moving forward lol (no pun intended) I have noticed a couple new things related to the addPause that I would like to point out, perhaps there is a better approach you can help me form: 1- If I add an addPause as the last item in the timeline, when i click the back button and call a reverse(), the timeline tries to play but stays stuck in the pause and calls it again. If i add a 0 time tween as the last item, the timeline works fine again. this.timeline.add("start"); this.
  2. Hi Guys! I hope this post finds you well. I am writting because i am using timelinemax in order to create an animation that has 3 stops in between in which the user has the ability to either continue to the next point or go back. All my tweens are working well, and now is time to add the pauses. I thought about just adding them to the onComplete and calling it a day. Yet when reversing they were not firing... This made me find out about onReverseComplete which worked like a charm expect that when going backwards the onComplete was firing as well pausing my animation before it could
  3. You tricky gypsy lol! You crushed that bug! Even better now it doesn't show the first screen of the video when it does pause. It works correctly. During my years in flash I do recall something about NetStream.Play.Start firing before the buffer is full. I just assumed that adobe would have addressed this by now, but you know what happens when u assume... NICE JOB MAN! Thanks for the quick response/fix, ill let u know if i find any other weird bugs AL
  4. Yes I was able to get the NetStatusEvents fine, I even put a trace inside the event handler for the VideoLoader.as class and it also did it just fine. For some reason the pause is just not working sometimes. I am on a windows 7 machine but I also tested on a mac and on a windows XP machine before I decided to write to the forum. As for the sandbox error. Yes I went to adobe "http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html" and allowed access to my whole desktop since they let you do folders. I also tried this on a local host with the same result.
  5. Well actually to replicate the issue there is not much to it, just try to load a video with autoPlay and bufferMode set to FALSE on a realistic internet connection. I was able to screencap what its happening, I ran the same swf I sent you and on the first try I got the bug. Please see the link bellow: http://www.screencast.com/t/MjNmMmQ3 To recap, I have autoPlay and bufferMode set to false. But it still starts playing before its completely done loading. I never tell it to play until I hear the complete event, so I know for a fact its not my code. Hope this helps Al
  6. Yes I downloaded the latest version and the problem is still there, I was trying to create an intro section in flash but i wanted the video to play smoothly thats why i needed it to load all before starting. I was able to create a small example (Please see attached). And I also noticed that the problem might have something to do with the Netstream being paused. If you have a fast connection, it works pretty well but when things slow down it starts happening. I believe maybe flash has a problem pausing a video right off the bat, sometimes it works and sometimes it doesn't. I was able to replica
  7. I been checking out the new loader max and I think it's awesome. But I am having a small problem trying to control a VideoLoader. Basically all I am trying to do is to load an flv and play it only when is completely loaded. I figure all I had to do was to turn bufferMode and autoPlay to false. But I am getting a weird behavior. Basically it works most of the time, but randomly, it starts playing before is done loading without never telling it to play, and it never fires the complete event. Any idea? Here is an example: private function createVideoLoader():void{ var objData:O