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_Vlad_'s Achievements



  1. Dear Carl Schooff, Many thanks, for your the detailed help/answer ! For my colleagues ... if you like to set noCache="false" in XML, you have to set estimatedBytes. In other case noCache="false" will be ignored.
  2. Dear carl schooff, Thank you for the advice, but I have received the same result image uploading with unCached (gsCacheBusterID=134...) the last variant of code: var loader:XMLLoader = new XMLLoader("xmldata.xml", {noCache:true}); var imageLoaderVars:ImageLoaderVars = new ImageLoaderVars(); imageLoaderVars.noCache(false); loader.vars.ImageLoaderVars = imageLoaderVars; loader.load(); may be there is a mistake in applying of ImageLoaderVars in my code?
  3. Dear colleagues, Could you help me with noCache please? I try to do unCached (noCache:true) XML file loading, but with caching loading data from the XML (noCache:false). On server I have XML file <?xml version="1.0" encoding="iso-8859-1"?> <data> <LoaderMax name="n" prependURLs="www" load="true" noCache="false"> <ImageLoader url="1.jpg" name="im1" noCache="false"/> <ImageLoader url="2.jpg" name="im2" noCache="false"/> </LoaderMax> </data> and AS3 code: var loader:XMLLoader = new XMLLoader("xmldata.xml", {noCache:true, onRawLoad:ChangeCacheParam}); function ChangeCacheParam(event:LoaderEvent):void{ loader.vars.noCache =false; var imageLoaderVars:ImageLoaderVars = new ImageLoaderVars(); imageLoaderVars.noCache(false); } But after many experiments of images uploading they are cached (url with gsCacheBusterID=134...). May be some one have solved this problem or may be I have error in my code. Thank you in advance for your help, Vlad
  4. Hi Everyone, you can find example of "Multiple selection" (with Transforming) in this Editor http://angry-animals.net/ (game Angry Animals)
  5. Dear GreenSock team, Does Transformer have ability of auto joint of two objects, when movable object located close to second object? For example when one object is moved close to other object (~2-4 pixels) they will connect to each other. This ability is very comfortable when you try to create levels for game. Thank you in advance, Vlad
  6. Dear GreenSock Team, Could you help me to solve the problem with SHIFT in a full-screen mode, please? When SWF opens in a full-screen mode (stage.displayState=StageDisplayState.FULL_SCREEN) the SHIFT function is not working (there are no ability to select multiple items, to constrain scaling proportions, or to limit the rotation to 45 degree increments). win7 (64bit), Chrome, Flash (no debug version), TRANSFORMMANAGER (AS3) 1.945 (2011-04-19) Thank you in advance. Vlad
  7. Dear all, Could your help me with 2 questions linked with mouse, please. 1. Is it possible disable an automatically changes of cursor (rotate/scale/...)? I would like to use my own pictures of cursor. 2. Is it possible to receive Event when cursor over/out a selected object? This code didn’t gave me the positive result var selectedDisplayObject : Sprite; selectedDisplayObject.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver); var selectedItem : TransformItem; selectedItem.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver); Thank you in advance for help, Vlad
  8. Hi trispo, yes, I have created this ability (thanks to Jack for the advice). You can see video with example.
  9. Hi Jack, could you help me with question about unrotated height/width for TransformItem. TransformManager have methods getUnrotatedSelectionHeight() and getUnrotatedSelectionWidth(). But how to get unrotated height/width for TransformItem? Thank you for help in advance. Example: var item : TransformItem; ... trace(item.getUnrotatedHeight()); trace(item.getUnrotatedWidth());
  10. >>Are you talking about clicking in an empty area ....? Yes, you are absolutely right. ok, thank you for advice! I will try to create a "mouse selection".
  11. Hi Jack, Is it correct I understood? ... In version 1.9xx the multiple selection possible only with SHIFT-click/CTRL-click. The multiple selection by mouse only (press a mouse button -> select region with DisplayObjects -> release the mouse button) will be more convenient for user. Do you have in plans to implement this ability into the TransformManager? PS. TransformManager -- the best tool for transformation in Flash/Flex !!!