GSAP and feTurbulence Mobile Performance in GSAP Posted July 13 58 minutes ago, Cassie said: Ah that's such a shame I hoped if it was just animating opacity on filtered elements it would be better! We tried! It was a great try, and a fun work-around if it had worked, I sincerely thank you for all the help. 28 minutes ago, SteveS said: @DennisB I don't know what the size requirements are for the project, but if you know your way around writing shaders you could consider using OGL. It's a microscoping webgl at 8kb core and 29kb with utilities and extras if needed. Final build size probably around the lower end of that spectrum.https://github.com/oframe/ogl If that fits your size constraints but you don't know how to work with shaders I'd be happy to take a look for you since it seems like a fun rabbit hole. If for whatever reason ogl doesn't work and you still want the effect in three.js I can also take a look at that since it's a neat effect and I to practice shaders anyway. Wow, OGL looks pretty awesome and a great size to boot. I unfortunately don't have any experience with shaders, so it's a bit daunting, I had a quick look trough the examples and couldnt find anything that fit perfectly or something that would serve as a great starting point. But all the examples looked very neat so I'll definitely save it for some time in the future when I finally have some time to devote for shaders, be it three or OGL. If you're up for it and feeling generous with your time I would love the help, even if it's just a big nudge or a good starting point.