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pils

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Everything posted by pils

  1. Wow, finally had some time to play around with this again. And indeed it seems playing around with the values will get the job done. It's not perfect yet but i will get there. Thanks for the help! https://codepen.io/luffyy/pen/GRJjgrw
  2. Wow, this title must make sense. Hopefully the Codepen helps making this clear. So i have this path that i draw with DrawSVG, and it's "removed" after the whole line is drawn. Now i want the remove-effect happening while the line is still drawing on the other end. Lowering the delay on the remove-effect is not working so i think i'm going about this the wrong way. How should i do this?
  3. Hi, i have found a function that creates a random shake effect. The effect is now endless but i want to use this function in my timeline for a x amount of seconds. See codepen for the shake effect, below is kinda how i want it to work. function Tween(){ var T = TweenLite.to(".circle",0.02,{x:R(-10,10),y:R(-10,10),scale:R(1.1,0.9),rotation:R(-10,10),ease:Sine.easeInOut,onComplete:Tween}) }; function R(max,min){ return Math.random()*(max-min)+min }; var tl = new TimelineLite(); tl.add(Tween) .to('.circle', 1, {scale:50, y: -30}, "start+=0.5") .from('.circle-2', 0.3, {opacity: 0.0, scale:10}, "start+=0.6") .to('.circle-2', 0.6, {x:100, ease: Elastic.easeOut}, "start+=1.25") .from('.blokker', 0.6, {opacity: 0.0, x:15, ease: Elastic.easeOut}, "start+=1.4"); So this adds the shake effect to my .circle class but obviously this keep going and going. Just like the rest of my timeline i want this effect to last for a x time and then move on with playing the rest of the timeline.
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