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Everything posted by neeh

  1. Thank you Craig for this quick answer! It works! Strangely, the code I had use to work on a project using 1.19.1. The problem appeared as I updated to 1.20.2 Thanks again
  2. Hi there, I'm trying to make an animation to repeat infinitely with a TimelineMax instance that includes a pause. var tl = new TimelineMax({ repeat: -1 }) .to(repeatWithPause, 0.5, { rotation: 180 }) .to(repeatWithPause, 0.5, { rotation: 0 }) .addPause(1.0); You can see in the codepen what I've tried so far. It seems I'm able to repeat several times the first animation. But as soon as I add a pause in the timeline, only the first iteration is played. The same applies for repeat > 1 and when the addPause() isn't at the end of the timeline. I might be doing something wrong. Any help appreciated.