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jla2125

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  1. I'm working on a multiplayer flash game which requires pretty much dead-on synchronization across the clients. Since TweenMax is based on seconds, not frames, I figure I'll use it in order to ensure that the tweens for every client complete at the right time, no matter what framerate they are running the game at. But, my question is this: if I have, say, 10 tweens going on at once, how solid is their timing? Like, if I tell one to complete in 1.5 seconds, another in 0.5 seconds and so on, how accurate is that? Is there some percent error that is known?
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