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retropunk last won the day on April 16 2015

retropunk had the most liked content!


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retropunk last won the day on April 16 2015

retropunk had the most liked content!

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About retropunk

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  1. Yes, I turned it up to 11 and found myself in the upside down with Spinal Tap! I’ll play it safe. Thx dudes!
  2. That’s it! sorry I’m on the train without my laptop. But this looks great. I didnt realize you you could split more than once! my head just exploded! thx for this!
  3. With that solution can each line be animated as a full line of text now?
  4. Oh SNAP! Yeah that looks right. Im on my phone but I’ll confirm when I get back to my desk. Thx PointC
  5. Hey guys, if I have an H1 tag and it has 4 lines of text, can I mask it like this with SplitText? This animates each line but is there a way to mask the lines with SplitText? (hope, hope) Like a trick with overflow hidden on each line? tl.staggerFrom(mySplitText.lines, 0.25, {autoAlpha: 0, y: 10}, 0.12); Thanks!
  6. yeah the draggable was just for fun. Probably confused it. You basically summed it up with the 2 statements. A pre-determined animation that kicks off as soon as the user tilts beyond a certain threshold, and make it relative to that start position. Linking the speed of the animation to the value of the tilt would be ideal. Going backwards wouldn't be necessary. .... I forgot about timeScale! DOH! I think I understand now that I could use the tilt value to control the timeScale. I need to create a sample using that. On mobile devices the De
  7. Hi everyone. I am looking to use the Device Events (DeviceOrientation or DeviceMotion) to move and object along a predetermined path with GSAP. Right now I have 2 demos. Demo1: Animate to path https://codepen.io/SnapToPixels/pen/VEzMbg Demo2: Device Orientation that uses TweenMax += on the Y axis. **iOS only for now, Android later http://retropunk.com/play/sensors/drag.html I want to combine these 2 ideas. So that when I tilt the phone and hold between specific values (Demo2) the animation will start/stop along the predetermined path (Dem
  8. When starting out with coding it's best to try and reduce your project into smaller parts. Check out the plethora of examples on Greensocks CodePen here https://codepen.io/GreenSock/pens/popular The banner you are trying to build above could be created so many different ways! Finding a solution that you can relate to can be daunting in the beginning. This GSAP example should have all the parts you would need to replicate that banner https://codepen.io/GreenSock/pen/KJxyF?editors=0010 Good Luck!
  9. Can we download the archive docs for AS3? I also do AIR Desktop and Mobile jobs and AS3 is alive and well in that arena so AS3 GSAP is something I use constantly. Without the docs I'd be in pain. If we can download the docs that would be swell. Thanks guys
  10. @fadyhenen What are you trying to do? I looked at the FLA and your code starts with a TimelineMax declaration var tl = new TimelineMax({repeat:3, repeatDelay:1}); but then you don't use it. Everything after that TimelineMax declaration is a TweenMax method.
  11. looking forward to your new exporter tool. I build banners and would be interested in seeing what you are doing.

    1. Oliver16Years


      I'll give You a long-long trial when it is ready to publish. My target auidence is advertising agencies. They are suffering with slow tools and unskilled crew. I know because they are overwhelming me with campaigns :).

      Keep in touch until that.

  12. Animate CC and GSAP certainly make it easy to build banners regardless of timeline or coded animation. I use it a lot. I also use GSAP for DOM. I look at the creative and make a determination based on the storyboard frames which tool would serve the animation best. I do prefer hand coding but there are short cuts and conveniences that Animate CC provides that are usually worth the compromise. As long as the end result is within spec, performant and makes the client happy...
  13. Jonathan, thanks for that tip. I will check it out. Lately, I've been staying away from sprite sheets because they use background-image and that jitter bug happens. Thanks again Patrick