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Posts posted by ccutler

  1. Thanks! You rock! I am going to download and test shortly. I will report back with the results in a bit.


    (Thanks for the warning - having the delayedCalls affected is also expected behavior)

  2. Hey Jack,

    Thanks for your reply. Unfortunately that won't work for my scenario.

    I need to be able to affect ALL tweens at all times, even those created in the future.


    Is there currently a way to do this? We were fairly reliant on the globalTimeScale functionality.


    Can I suggest a reimplementation of this feature?


    I can go and recreate the functionality, but I would rather not maintain my own version of your library ;)


    If I do need to recreate this on my own - do you have any pointers as to how to go about the best way to implement this?




  3. I am currently porting over a flash project that utilizes the globalTimeScale property of TweenMax and it appears that globalTimeScale is not available in the JS version.


    Do you have any suggestions for a workaround? (Unfortunately I cannot use an instance in this scenario, I need to be able to affect ALL tweens).




  4. Thanks for the reply, but thats not quite what I meant. I am looking for a way to just make one "step" or tick/update to the tweens progress, and if possible, pass in an update delta time.

    I know that I can get a tweens duration, and a currentProgress value between 0 and 1, but how do I get the value of one "tick" to pass to the currentProgress?


    Actually, I think I may have worked it out while trying to explain, Ill post back once I get something figured out.

  5. Is there any way to manually update/step through a tween?

    My goal is to be able to pause a tween, and then step through the updates manually (maybe passing in an update/delta time?).


    Any info on whether this is possible would be great!