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tomKnox

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  1. hmm, when the svg is part of a child in rows/columns the path doesn't seem to get recognised. In previous tests I had an svg manually placed in the body of the html and that works perfectly. Would you mind if I privately send you the link, as this is a disclosed project. I understand any answer and will obviously look for a solution myself.
  2. Hi PointC. Thanks for clearing that out. I am positive I won't forget this. Very much appreciated!
  3. Hi it's been such a long time since I've played with gsap. Hope everyone has been doing fine :) Would someone please shed a light. I would love the fact that my triangles are spread across the screen on page load. For some reasons, the positions are all identical. I current have tried to regenerate the random value in a for loop, I console.log different values. Still, all paths go to the same position. I'd love them to be spread around. Thank you for your expert advice.
  4. A good 'somewhat alternative' to gsap in unity is DoTween, as it has a similar syntax. This being said as a greeksock/gsap users since the very early days of greensock. I truly wish to see gsap someday in the unity asset store. all the best
  5. Hi, Having a standard bootstrap progress bar — is it possible to actually tween it's value. i see over complicated things online, but not a simple progress bar without alternations. Hence the question. <div class="progress"> <div class="progress-bar active" role="progressbar" aria-valuenow="0" aria-valuemin="90" aria-valuemax="100" style="width: 90%"> <span class="sr-only">90% </span> </div> </div> So how would I simply animate it's value? Any tip is greatly ap
  6. Pardon me for the late reply, thank you for this example, it worked out well. Kinda got lost in new projects so heres my belated thanks!
  7. Thanks Carl. As I was afraid for. A slight "crap" echoes in a Homer Simpsons' style. I was experimenting with transferring it to a bitmap but still. it seems greensock strips the "to tween object" to its bare essence. I did find some filters for Starling, also a motionBlur, but it doesn't really bring out the effect what greensock does. Maybe. I am not sure if its even remotely possible but i guess it would be awesome to enable this in the future? About the greensock platform, its awesome how much you can accomplish with onUpdate and onComplete in terms of everything, esp now with trying
  8. Hi greensockers, I also posted this on the starling forum, as i am not sure, where to begin. First of all, i am not sure this is the best way: Scenario: I have several thousand movieclips on stage (the movieclip exist in the library and has its own class with basic properties) These are added to the fla (i don't work in flash Builder (for this project) through com.emibap.textureAtlas.DynamicAtlas This allows me to add movieclips from the library as starling movieclips. joy! However, I'd love to build this game idea purely around greensock's tweening classes. Hittest work via onUp
  9. Hi! best wishes for ya'll green(s)®ockers! Good health & what floats your boat! enjoy!! my question: Is it possible to define a gradient of lets say 4 color stops in jquery then loop through an array of colors and one of those array items is that gradient... the rest is a single color. Here is what I have. (it might look dirty... just testing ) The rainbow_array in the color array obviously doesn't work, its just to illustrate what i am after. Many thanks for some insight! var rainbow_array = Array ("e21111", "11e2c2", "a011e2"); var color_array = Array("#ffcc00",rainbow_array, "#e
  10. Greetings On stage i have a "backgroundHolder" which succesfully listens to the liquidstage/area stuff. This works as a background image. code: ls = new LiquidStage(this.stage, stage.stageWidth, stage.stageHeight, stage.stageWidth, stage.stageHeight); area = new LiquidArea(this, 0,0,stage.stageWidth, stage.stageHeight); area.attach(backgroundHolder, ScaleMode.PROPORTIONAL_OUTSIDE, AlignMode.LEFT, AlignMode.TOP); ls.addEventListener(Event.RESIZE, onLiquidStageUpdate); This works fine. Now the situation: in thumbsHolder, a batch of images are loaded with loaderMax. after
  11. Thanks again Jack for the insight, glad I was on the right track. however -after reading the docs- I am not very sure how to tween the path's progress. But after killing the tweens & some additional optimalisation so far the project runs at a steady 25-30 fps. with over 6000 loops going on. Which is lovely to see.
  12. Hi Jack. Heres my situation. sorry for the story, but I thought it would explain better vs some code. I have two main displays to show : an overview and some detail views. Attached to a lineholder i add my pathfollowers. Then i tween the followers all this happens in a loop. now this loop its length is quite variable. my biggest loop so far goes over 2000. something like this: myPath .addFollower(createCircle(5, 0x006699), (i/ connectionArray[i].@myvar), true); overviewTween = TweenMax.to(myPath , (connectionArray[i].@myvar), {progress:1,repeat:-1, ease:Linear.easeNone}); lineHo
  13. Thats perfect help for my needs today Jack! thank you so much. I honestly never thought to convert the points back as you mention. insights!! nice one. I am positive your new endavors are the time worthy goodluck. Thanks again for the blazing fast responds I shall code in peace now greetings
  14. Thats a huge help, lol I wasn't aware of the easeNone, thanks!!
  15. Hi Jack. The question When you look up the plugin explorer, in the BezierThroughPoint part. You successfully tween a movieclip that follows a curved line.(thanks for this!!) + draw a line between those 3 (or more points). Would you be so kind to share that technique(i mean the drawing of that curved line through the point)? I am aware of your wonderful motion paths... but I can't find how you draw the curve through the points (lines are ofc. no problem). with the motionPath class (for now) I am unable to make the path a curve. > there are countless examples on the web to draw
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