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quintonjason

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  1. Thanks @PointC for your quick response. Apparently I wasn't being patient enough. It's working now, but I can't explain why. I'll try to reproduce that issue if possible. Thank you for assisting!
  2. I created a codepen that uses the Morph SVG plugin. I used Codepen only morphsvg link for that demo. I then bring the code locally to bring into a project, but nothing happens when I use the morphSVG file provided in my account downloads. I've emptied cache, but no luck. The reason I think it's the file is that locally the graphic translates, but doesn't morph. Thanks for your help.
  3. Thanks a bunch. It worked like a charm!
  4. Hello all, I'm trying achieve the effects that the Draggable provides(mainly throwProps: true and bounds: window), but I'm not sure I'm going down the right direction or a rabbit hole. I have some elements that will translating across the screen and will reverse direction upon hitting the bounds. Draggable would be my go-to solution, but a user isn't initiating the velocity. I would like the set the initial velocity and set the dragResistance super low. I also considered setting the initial velocity per the ThrowPropPlugins with the following: TweenLite.to(mc, 2, {throwProps:{x:500, y:-300}}); Using this method I haven't been able to figure out how to keep the element within the min/max values. It seems like min/max for y is working, but now x. Can someone let me know if I'm either making this more complicated than it has to be or assist me with getting the bounds worked out?
  5. Thanks guys. I really appreciate the help!
  6. quintonjason

    Shuffle Grid

    Hello GSAP Masters! I'm trying to replicate the 'submit' button functionality. I don't want to empty the parent container before the shuffle occurs. I'm trying to have them shift from the current position to the next position. Can someone point me in the right direction?
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