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About amplitrix

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  1. Yep, that's how I'm handling the image loading. I'm still not sure what's triggering a certain function twice (inconsistently) but at least I can circumvent it.
  2. Thank you so much for responding! I know I only provided a really vague description, but it's kind of a beast and I'm not sure the issues would even trigger if it was stripped down further. I was mostly wondering if the behavior sounded familiar to anyone. I stuck some console logs in there, and it seems that a function WAS being called twice, but only when the assets happened to load in a peculiar way, I suppose. With dynamic images, that's bound to happen. Simply adding some "if(!animationTLready){}"etc to the places where the timelines are built seems like it will do the trick! Than
  3. Hi there, long-time lurker, first-time poster. I have an obnoxiously complex set of dynamic banners (content pulled in through a feed) where there are dozens of different static elements that can be called depending on one of the variables passed into the feed. I'm using TimelineMax to animate them. There are 2 timelines running simultaneously: one with foreground content, and a background animation. The elements being tweened on each timeline are mutually exclusive and the timing doesn't relate. They should both start on load and play independently. The whole thing is MUCH more co