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  1. That did it. Looking through the files I updated before it looks like I updated TimelineMax when I re downloaded everything -- Even though I don't use it in the project. Oops. Thanks guys!
  2. They're all loaded locally. <script src="bower_components/gsap/src/uncompressed/TweenMax.js"></script> <!-- VERSION: 1.17.0 --> <script src="bower_components/gsap/src/minified/plugins/ThrowPropsPlugin.min.js"></script> <!-- VERSION: 0.9.9 --> <script src="bower_components/gsap/src/uncompressed/plugins/Draggable.js"></script> <!-- VERSION: 0.14.0 --> <script src="bower_components/gsap/src/minified/plugins/DrawSVGPlugin.min.js"></script> <!-- VERSION: 0.0.7 --> <script src="bower_components/gsap/src/minified/plugins/MorphSVGPlugin.min.js"></script> <!-- VERSION: 0.8.0 -->
  3. The full code is way too large to post in forum. But the parts in codepen are directly from my project. (besides css) I even redownloaded gsap and switched out the folders. I'm using: TweenMax.js ThrowPropsPlugin.min.js Draggable.js DrawSVGPlugin.min.js MorphSVGPlugin.min.js
  4. I couldn't get a simple MorphSVG to work in my project, so I copied snipets from my code and put it in a codepen. It works fine there. The svg loads fine, and I hide the part I want to morph to fine. But when I run the TweenMax (which I confirmed is being hit in the code) nothing happens. No errors, nothing else breaks, just nothing happens. I don't get any console errors. jQuery, TweenMax, and MorphSVG are all included properly and the files are in sources.