Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

jesper.landberg last won the day on January 6 2019

jesper.landberg had the most liked content!

jesper.landberg

ShockinglyGreen
  • Content Count

    122
  • Joined

  • Last visited

  • Days Won

    1

jesper.landberg last won the day on January 6 2019

jesper.landberg had the most liked content!

Community Reputation

53 Contributor

2 Followers

About jesper.landberg

  • Rank
    Advanced Member

Recent Profile Visitors

2,723 profile views
  1. Thanks @ZachSaucier, the direction one fits my needs, thx!
  2. Hi, Trying out ScrollTrigger, which seems awesome. Testing out pinning atm and works great. Just wondering in what way you would recommend doing non-scrubbed tweens in a scrubbed timeline, like: const tl = gsap.timeline({ scrollTrigger: { // Pin true and other stuff scrub: true } }) .to(otherElem, { yPercent: -100 }) .to(elem, { alpha: 1 }) // Non scrubbed Currently I tried doing the below, but not sure how I would approach when it goes in reverse direction const tl = gsap.timeline({ scrollTrigger: { // Pin true and other stuf
  3. Sorry as usual I suck at explaining my issues haha:) but ur answer still managed to clear it up for me and my personal smooth scroll now works fine with this:) Thanks!
  4. @GreenSock hey, so i'm checking out some scrollProxy examples, and just have a question, what does the passed element do? Is there any reason we can't just send our custom scroll position in? Is the proxy element the transformed element? Like In my case where I have multiple scroll sections (pages are divided into sections and each has their own transforms, which is being transformed when the section is visible) I don't have the one transformed proxy. scrollerProxy(".proxy", { <!-- what does this do here? --> scrollTop: mySmoothScrollPos, });
  5. Hey, i put together a quick codepen demonstrating how to do it with WebGL. https://codepen.io/ReGGae/pen/rNxpVEd?editors=0010
  6. @GeS @ZachSaucier In my case I use WebGL for the effect. Here I put together a quick codepen to demonstrate how it can be done. https://codepen.io/ReGGae/pen/rNxpVEd?editors=0110
  7. Well I would assume ScrollTrigger uses cached boundingRects of elements, then comparing that to the scroll value (I might be totally wrong tho) ? In that case why wouldn't it be helpful to allow ppl to pass their own scroll value? Pseudo code: ScrollTrigger.useEvents(false) // In a raf Scrolltrigger.update(myLerpedScrollValue) I have my own solution where I do what u say, pass a progress value based on start/end values using my lerped scroll to the progress() method. But with this obviously goes checking if the element is in viewport, doing the calculations etc etc. And Scro
  8. Hey, basically so I can use it with my own virtual scroll, with my lerped scroll value, instead of using the default event (scroll using scrollTop?).
  9. Hey, simple question, is it possible to "inject" my own scroll values / events using the new ScrollTrigger?
  10. Hey sorry for the late reply. But yes after updating to the latest version all my issues seem to be gone:)
  11. I see, have this behaviour changed since 3.0.1 then? Just found it a bird weird that everything went crazy after updating without touching the code:P
  12. I think this illustrates my issue. the defaults immediateRender doesn't seem to apply on the .set? is this correct behaviour? Have I missed something about this in the release docs maybe?:) https://codepen.io/ReGGae/pen/0b7cfd3fd2f0e15ffd381920c4701048?editors=0010
  13. It's super weird, immediateRender is deffo not happening (or well it looks like it isn't) on any timeline on the whole site i'm building. Reverting back to 3.0.1 makes it work tho. Didn't update my splitText plugin tho, not sure if that can have some side-effects on things? But it's just not on split animations. Anyway, il try to see if I can reproduce it later on a pen or something.
  14. Updated from 3.0.1 to 3.2.2 and now my stuff isn't rendered before play() is called. Example code: tl = gsap.timeline({ paused: true, defaults: { immediateRender: true } }) .set(parent, { overflow: 'hidden' }) .from(child, { yPercent: 100 }, 0} setTimeout(() => { tl.play() }, 2000)
  15. Hi, How do I get rid of all the warnings in the console? For example when tweening custom object properties, setting overflow etc. GSAP target not found. https://greensock.com Invalid overflow tween of hidden Missing plugin? gsap.registerPlugin()
×