
zerocool35
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Thank you very much for the reply Carl. Yes it is very much like a slot machine spin. I will give a good though on how you worked it out and give it a shot. Appreciated..
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- timelinemax
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Dear All, Let me say that this is post I posted on the AS3/Flash forum but I guess the same principles apply here as well. I will just 'convert' the answer/logic to AS3 code if possible. First let me thank you for any help you can provide and let me explain what the situation is like: I have a number of elements/symbols/bitmaps that I set up on my flash stage (there can be as many as 30 elements) I place the first 5 on stage one under another and the rest outside the stage, on top, so I create the rolling effect. I have an array that I save all the element names in so I know wh
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Dear All, First let me thank you for any help you can provide and let me explain what the situation is like: I have a number of elements/symbols/bitmaps that I set up on my flash stage (there can be as many as 30 elements) I place the first 5 on stage one under another and the rest outside the stage, on top, so I create the rolling effect. I have an array that I save all the element names in so I know which element is next etc. Currently I construct the spin using Timelinemax and I spin it User sees the first 5 elements and then it spins until the last 5 elements which I bounce a bit on f
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- timelinemax
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Slot machine, 5 columns with different distances
zerocool35 replied to zerocool35's topic in GSAP (Flash)
You are absolutely right Carl. Thank you -
Slot machine, 5 columns with different distances
zerocool35 replied to zerocool35's topic in GSAP (Flash)
Thank you Carl for the reply. I tried running your code and keep getting an error.. So I made it simpler and I still get an error.. I have this in AS3: import com.greensock.*; import com.greensock.easing.*; var timeline:TimelineMax = new TimelineMax(); timeline.to(C19, DurationInFrames, {useFrames:true,y:C19.y + newNumber,ease:Linear.easeNone}); The above looks pretty simple and should work. But I get this error in the compiler: Scene 1, Layer 'Actions', Frame 1, Line 100 1061: Call to a possibly undefined method to through a reference with static type com.greensock:TimelineMax. Which -
First of all let me say it's a pleasure finding out about GreenSock and I am looking forward integrating your products (Blitmask and TweenMax) to my projects. THE SITUATION IS AS FOLLOWS: I am making a video slot machine games. 4 rows x 5 columns. Each column represents a Blipmask object. I have 5 BIG elements strips (about 42 elements on the strip) and I use Blitmask(blitmask has dimensions width of element x (4 x height of element) and TweenMax to scroll them. 1st column stops after it traveled the distance of 12 elements, 2nd column stops after it traveled the distance of 17 elements a