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About dons90

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  • Birthday 03/13/1996

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  1. Ok so I found a fix for it! My current publish settings made the .swf file save to a folder outside of the project folder. I went into the settings and set it back to the folder I was working in and it loaded the video correctly! If anyone else has this problem then: Ensure your publish settings are set to the folder in which the video file (or folder) is located.
  2. Hello. I've been searching for an answer to this problem but to no avail. I'm simply testing the LoaderMax and I haven't customized anything to fit my stage. I only want to load a video (flv file) and see that it plays. import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; import com.greensock.loading.*; import com.greensock.loading.display.*; import com.greensock.events.LoaderEvent; ... var video:VideoLoader = new VideoLoader("flv/loader.flv", {name:"myVideo", container:this, width:400, height:300, scaleMode:"proportionalInside", bgColor:0x000000, autoPl
  3. Ok sure thing. I'm going to operate on a single frame from now on. Oh and yes I forgot to send the xml file along, but it's not very important for the problem I'm having currently. Thanks for checking it out for me though.
  4. Currently my .as file is separate from the .fla file. I'll show you both, though you may have more interest in the .as file. Ok so I have uploading size restrictions and I can't get both files below 500KB. Not sure how I'm gonna upload it here. However I'll link you to both files. Actionscript File: https://drive.google.com/file/d/0B_VT_RUyVM_sRjg5WWpCRXozdGc/view?usp=sharing FLA file: https://drive.google.com/file/d/0B_VT_RUyVM_saTR2RzR0VEJPajA/view?usp=sharing Note: I've done some edits to the code in order to try and identify the problem and it does seem that switching between frames is d
  5. Hello. I am in need of serious help with this problem I'm facing. First off let me tell you what I want to achieve with my code. On click of a button at the top-center of my screen, 4 fishes are to be tweened with bezier movements to simulate 'swimming' through water. They have other functions but this is the part that I need to get working. function tweenFish():void { var numY:Array = new Array; for (var count:Number = 1; count < 5; count++) { numY.push(count+8); } numY.reverse(); trace(tweenArr, round); for (var numX:Number = 0; numX < 4; numX++)