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jdnichollsc

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  1. Thanks for this excellent post! I was playing with Web Animations and I created a Web Component with StencilJS to use it in a declarative way. I was wondering if we can create a WebComponent for GSAP too? Check the Web Component: https://github.com/proyecto26/animatable-component Let me know what you think!
  2. Hi guys! Any tips to improve the performance on Android? If you want, check please the repo and let me know your comments https://github.com/jdnichollsc/Ionic-Drag-and-Drop/blob/master/app/js/directives/draggable.js PD: GSAP should create components for Ionic 1 and 2... Regards, Nicholls
  3. Wowwww is beautiful!! Thanks for your examples! Check the repo with the last fix https://jdnichollsc.github.io/Ionic-Drag-and-Drop/ What do you think? Regards, Nicholls
  4. Hi guys! Check my last PoC http://codepen.io/jdnichollsc/pen/WGdaVQ?editors=0010 But I want to move the other items while is scrolling mmm Regards, Nicholls
  5. Hello guys! Exist any example with Angular 1.x using directives? I want to do that http://codepen.io/osublake/pen/jrqjdy/?editors=0010 but using Ionic Framework. Using Ionic list component <ion-list> <ion-item draggable ng-repeat="item in items"> Hello, {{item}}! </ion-item> </ion-list> And using Angular directives => app.directive('draggable', ['$ionicGesture', function ($ionicGesture) { return { restrict: 'A', link: function (scope, element, attrs) { //Ionic list var container = element.parent()[0]; var animation = TweenLite.to(element, 0.3, { boxShadow: "rgba(0,0,0,0.2) 0px 16px 32px 0px", force3D: true, scale: 1.1, paused: true }); var dragger = new Draggable(element, { onPress: onPress, onDragStart: downAction, onRelease: upAction, onDrag: dragAction, cursor: "inherit", type: "y" }); //Any example please? } } }]); With the following code doesn't work well => https://gist.github.com/jdnichollsc/4c1ae672bfbad6bc364aa42f4dacd38e And other PoC in Codepen here Thanks in advance, Nicholls
  6. How can I create a randomly road with GSAP? My idea is that a car moves for him in a canvas element (With Phaser Framework) When the car is off the road I want this stalling. Sorry for my bad english Regards, Nicholls
  7. Hi Rodrigo! Thanks for your help! This works perfect! http://codepen.io/jdnichollsc/pen/ZYeWEr Updated: I added a way to change the background color with GSAP in the timeline! Regards, Nicholls
  8. Hi guys! Can I animate a sprite in Phaser with GSAP? I want to animate the sprite in the timeline because I want to be able to reverse it with everything else... In Phaser I animate the sprite as follows: var player = this.game.add.sprite(X, Y, 'player'); player.animations.add('walk', [0, 1, 2, 3, 4 ], 15, false); //the animation end in the frame 4 player.animations.play('walk'); And I am using GSAP to tweening objects... var tl = new TimelineLite(); tl.to(this.state1, 3, { x: -1000 }); I want to replace the sprite animation with Phaser to do this with GSAP, and to reverse this in the timeline animation with tl.reverse(); Thanks in advance PD: See please http://www.html5gamedevs.com/topic/8141-tween-atlas-frame-on-ipad/ Regards, Nicholls
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