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Steven P123

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  1. Solved. Embarrassing, but when I referenced the button from the top level I didn't 'prepend' the button with the clip's instance.
  2. Greetings, I have a number of clips set to autoAlpha:0, each on their own layer. I have set up a TimelineMax with pause, resume, and reverse buttons all on the stage. These work just fine. On each tweened clip, I want to set up buttons to pause the timeline (and popup a larger image). Unfortunately, when I put the button listener on the top level (not in a scene but at the top) of the project, I am greeted with the 1120 "undefined property" error. So, I put the listener on a layer within the child clip, and a trace function that works just fine. Unfortunately, I don't know how to reach the parent's TimelinMax instance. I don't even know if this is a child/parent relationship, truth be told. Unable to upload a mini fla (Error No file was selected for upload) Here is (I think) the relative code: top level: import com.greensock.*; import flash.events.MouseEvent; import com.greensock.easing.*; //create line var line:Shape = new Shape(); addChild(line); //position mc at first point mc.alpha = 0; // calling lineDraw sets alpha '1' each time mc.x = mc_dot01_08_21_22.x; mc.y = mc_dot01_08_21_22.y; var tl:TimelineMax = new TimelineMax({paused:true,onUpdate:drawLine}); var routeLegVar:Number = 5; var dotPopVar:Number = 0.5; var grpFadeVar:Number = 1; var repeatDlyVar:Number = routeLegVar - (2 * grpFadeVar); //////////////////////////////////////////////// tl.insert( TweenLite.to(mc, routeLegVar, {x:mc_dot02_07_10.x, y:mc_dot02_07_10.y, onComplete:functionLineClear}), "label_01"); // dots tl.insert( TweenLite.to(mc_dot01_08_21_22, dotPopVar, {scaleX:2, scaleY:2, ease:Linear.easeNone}), "label_01"); tl.insert( TweenLite.to(mc_dot02_07_10, dotPopVar, {scaleX:2, scaleY:2, ease:Linear.easeNone}), "label_02"); // group fades tl.insert( TweenMax.to(mc_williamsburg, grpFadeVar, {autoAlpha:1, repeat:1, repeatDelay: repeatDlyVar, yoyo:true}), "label_01"); //////////////////////////////////////////////// function drawLine():void { line.graphics.lineTo(mc.x, mc.y); mc.alpha = 1; } // buttons play_btn.addEventListener(MouseEvent.CLICK, playTl); pause_btn.addEventListener(MouseEvent.CLICK, pauseTl); resume_btn.addEventListener(MouseEvent.CLICK, resumeTl); reverse_btn.addEventListener(MouseEvent.CLICK, reverseTl); // 1120 error if placed here: // btnPop01mWash.addEventListener(MouseEvent.CLICK, pauseTl); // functions function pauseTl(e:MouseEvent):void { tl.pause(); } function resumeTl(e:MouseEvent):void { tl.resume(); } function reverseTl(e:MouseEvent):void { tl.reverse(); } function playTl(e:MouseEvent):void { //kill existing line line.graphics.clear(); //start new line at first point line.graphics.lineStyle(2, 0xFF0000, 1); // width, color, opacity line.graphics.moveTo(mc_dot01_08_21_22.x, mc_dot01_08_21_22.y); tl.restart(); } function functionLineClear(){ //trace('functionLineClear called'); line.graphics.clear(); // kills all line.graphics.lineStyle(2, 0xFF0000, 1); // width, color, opacity //line.graphics.moveTo(mc_dot02_07_10.x, mc_dot02_07_10.y); line.graphics.moveTo(mc.x, mc.y); } ///////// set initial states mc_dot01_08_21_22.scaleX = mc_dot01_08_21_22.scaleY = 0; mc_dot02_07_10.scaleX = mc_dot02_07_10.scaleY = 0; // groups & singles alpha TweenLite.set(mc_williamsburg, {autoAlpha:0}); And in the 'mc_williamsburg' clip: // a button with instance name of btnPop01mWash is in this clip btnPop01mWash.addEventListener(MouseEvent.CLICK, pauseTl); // functions function pauseTl(e:MouseEvent):void { //tl.pause(); // Does not pause the timeline defined in the top level trace('pauseTl called from williamsburg'); // does in fact trace when the button is clicked } All items reside in the one file - it's a stand-alone deal. Thanks for any pointers, and best wishes, Steven
  3. Thank you Carl. Going through life rear-end first has it's difficulties. Thanks for holding my hand. Steven P
  4. Greetings, Is there a method to fire a function when a label is reached in a timeline? Thank you, Steven P
  5. Carl, thanks for taking the time to build that package for me. I downloaded the trial of CS6 and after successfully executing main.fla, I copied it to a different file (changing the document class as well) and commented the main.as so that just Child1 ran. this worked fine. Then I adjusted main.as so that it would play one of my animations which I had prepared by removing it's action script and placing it in widgetland.as (which was a copy of Child2.as with corrected class & function declarations). Unfortunately, I have an error returned over a property for a movie clip within my animation which is not scripted in any way: SWFLoader 'loader1' (Child1.swf) loaded ReferenceError: Error #1056: Cannot create property mc_name_rust on widgetland. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at widgetland() I tried removing the instance of that clip, but another clip was then the stopping point (cannot create property mc_background on widgetland). My widgetland.as: package { import flash.display.MovieClip; import com.greensock.*; import com.greensock.easing.*; import flash.events.Event; public class widgetland extends MovieClip { public var tl:TimelineMax; public function widgetland() { if (stage) { init(); } else { addEventListener(Event.ADDED_TO_STAGE,init); } } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE,init); tl = new TimelineMax(); //tl.to(mc, 1, {x:300}) // .to(mc, 1, {y:200}); tl.insert( TweenLite.to(mc_logo_globe, 6, {rotation:"765", delay:3}) ); tl.insert( TweenLite.from(mc_gear_left, 6, {alpha:0, ease:Linear.easeNone}) ); tl.insert( TweenLite.from(mc_gear_center, 6, {alpha:0, ease:Linear.easeNone}) ); tl.insert( TweenLite.from(mc_gear_right, 6, {alpha:0, ease:Linear.easeNone}) ); tl.insert( TweenLite.to(mc_gear_left, 4, {rotation:"-336", ease:Linear.easeNone}) ); tl.insert( TweenLite.to(mc_gear_center, 4, {rotation:"336", ease:Linear.easeNone}) ); tl.insert( TweenLite.to(mc_gear_right, 4, {rotation:"-336", ease:Linear.easeNone}) ); tl.insert( TweenLite.from(mc_logo_globe, 4, {alpha:0, scaleX:0, scaleY:0, rotation:"-1440"}) ); } } } Thanks Carl, Steven P
  6. Carl, thank you very much!! I think that'll keep me busy for a couple of days. Best, Steven P.
  7. Carl, I'm sorry but I can't figure out how to do "animation.progress() == 1", nor doing a callback from the child SWFs. I guess I don't code often enough to have a grasp on what are probably basic concepts.
  8. Thanks Carl. Let me play with that concept today. I'll have to re-think the child SWFs (not at all a bad thing) since they are each multiple timelines and functions rather than a single timeline. Thanks for helping me learn to fish, Carl.
  9. Does this mean that I cannot use Greensock-powered SWFs with your solution Carl? I ask because using CS4 to open the four sub-FLAs resulted in "unknown file type" errors, so I could not see for myself.
  10. Thanks Carl. I'd actually already found your CS4 fla and tried it. This is the output (after I change the names of the 4 SWFs to the ones I want to play): SWFLoader 'loader2' (dev_stone_and_ivy-03.swf) loaded SWFLoader 'loader1' (typing.swf) loaded SWFLoader 'loader3' (clusterBomb-windgetland-dev-1_0.swf) loaded SWFLoader 'loader4' (AS3-widgetland_dev-1_4.swf) loaded all swfs loaded TypeError: Error #1009: Cannot access a property or method of a null object reference. at loadSWFsPlaySequence_fla::MainTimeline/initCurrentLoader() at loadSWFsPlaySequence_fla::MainTimeline/completeHandler() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at com.greensock.loading.core::LoaderCore/_completeHandler() at com.greensock.loading::LoaderMax/_loadNext() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at com.greensock.loading.core::LoaderCore/_completeHandler() at com.greensock.loading::SWFLoader/_completeHandler() Again, a 1009 error. The four SWFs I created were single-frame movies using Greensock code, and work fine stand-alone. I'll try to distill the code, but each are rather complex; to me, anyway. Thanks, Steven P
  11. I should also have written that all assets particular for one frame do not exist on any other frame. Thanks for reading and a great weekend to all.
  12. Greetings and best wishes for the-day-after-thanksgiving. I've been trying to get my head around loading SWFs. I have a number of SWFs that I wanted to play one after the other and can not accomplish this (always starts the last one loaded), so I wanted to just load a SWF in an existing FLA. The FLA is a three frame deal where I run through a bunch of tweens and timelines in each frame and when the final tween completed, we go to the next frame. So I figured all I had to do was create a frame with this: stop(); import com.greensock.*; import com.greensock.events.LoaderEvent; import com.greensock.loading.*; import com.greensock.loading.display.*; import flash.events.Event; import com.greensock.*; import com.greensock.plugins.*; import com.greensock.easing.*; function Part01() { var holder = new MovieClip(); addChild(holder); var loader:SWFLoader = new SWFLoader("typing.swf", {container:holder}); loader.load(); } Part01(); The SWF starts but reaches a certain place (same every time) and unfortunately, this returns a seeming infinitely looping error: at com.greensock::TweenLite/render() at com.greensock.core::SimpleTimeline/render() at com.greensock.core::Animation$/_updateRoot() TypeError: Error #1009: Cannot access a property or method of a null object reference. So, I removed the first three frames so that this frame and layer - and only this frame and layer - existed. I tested the movie again and it worked like a champ with no errors: the SWF was loaded and played. So .... why am I getting errors loading this into the final frame of an existing project? Thanks, Steven P.
  13. Well, that's embarrassing. The overlay was appretnly there the whole time .... but blended in 'perfectly' with the first image. Won't be the last time I'm wrong either. :mrgreen:
  14. Greetings, I've adapted a slide show from code I found on these forums. I am trying to get my head around loading and layers. I have a watermark (mc_overlay) on a layer above a layer containing movie clip (mc_holder) into which I am loading a series of images. The first image does not get the water mark above, but every image thereafter does get the watermark. When it cycles back to the beginning, the first image still appears above the layer I want it to be under (I assume, since there is no mc_overlay in view). layers: 3 mc_overlay 2 mc_holder 1 AS My code: import com.greensock.*; import com.greensock.loading.*; import com.greensock.events.LoaderEvent; import com.greensock.loading.display.*; var loadedImages:Array = []; var curIndex:int = -1; var queue:LoaderMax = new LoaderMax({maxConnections:1, onChildComplete:completeHandler}); queue.append( new ImageLoader("images/ansel_adams/1.jpg") ); queue.append( new ImageLoader("images/ansel_adams/2.jpg") ); queue.append( new ImageLoader("images/ansel_adams/3.jpg") ); queue.append( new ImageLoader("images/ansel_adams/4.jpg") ); queue.append( new ImageLoader("images/ansel_adams/5.jpg") ); queue.load(); //...add preloader here... function completeHandler(event:LoaderEvent):void { var image:ContentDisplay = event.target.content; image.alpha = 0; image.visible = false; loadedImages.push(image); if (curIndex == -1) { //...remove preloader here... showNext(); } } function showNext():void { if (curIndex != -1) { TweenMax.to(loadedImages[curIndex], 1, {autoAlpha:0}); //fade old out } curIndex++; if (curIndex >= loadedImages.length) { curIndex = 0; } var image:ContentDisplay = loadedImages[curIndex]; //this.addChild(image); //brings to the front //original mc_holder.addChild(image); //brings to the front TweenMax.to(image, 1, {autoAlpha:1}); TweenMax.delayedCall(5, showNext); } Thanks in advance, The user formerly known as Steven P