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HansMeisa

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  1. Hello what Easing Type is this in Tweenlite: Equations.easeInQuint Is there a Standard-Tweenlite-Type or do i have do create an custom easing Type? If i need a custom easing type, what params do i have to insert for this easing? Thank you very much for your help
  2. Good morning At first: Thx a lot for your help. As attachment, there is an example file. You will see the onComplete function starts on Tween-Start AND the pause() func after some Frames don't work. To info: In the real project i would not use the pause() func in this type. There will be a btn and this btn will pause() the framebased anis and the grennsockanis. Thx a lot for your help I'm very interessted in your comments. Kind regards HM
  3. Hello Hippiesvin, thx a lot for your answer. But it i can't use your solution. I will have a global button to pause and resume all framebased AND greensock-based animations. Thats why i insert all Animations into TimlineLite to pause all current availible animations. My problem: If i press the pause button to pause all animations, nothing happend. (I think there is a global Problem in my skript because the onComplete-Funktion starts at the beginning of my Tween) I hope you understand my bad english
  4. Hello, i need TimelineMax in a AS2 project, but there is a problem: The onComplete-Funktion fires directly in the first second not on end of the tweening queue. And i could not pause the sequence on Frame 45. Here my code: import com.greensock.*; import com.greensock.easing.*; var calDelay:Number = 2; var myTimeline:TimelineMax = new TimelineMax(onComplet:step1complete); myTimeline.insert(new TweenMax.from(bg1, 1, {_alpha:0, blurFilter:{blurX:20}, delay:0.5})); myTimeline.append(new TweenMax.from(cal_januar, 0.8, {_alpha:0, _x:750, ease:Back.easeOut, delay:calDelay + 0.1})); myTimeline.append(new TweenMax.from(cal_januar_mask, 0.8, {_x:750, ease:Back.easeOut, delay:calDelay + 0.1})); myTimeline.append(new TweenMax.from(cal_februar, 0.8, {_alpha:0, _x:750, ease:Back.easeOut, delay:calDelay + 0.2})); myTimeline.append(new TweenMax.from(cal_februar_mask, 0.8, {_x:750, ease:Back.easeOut, delay:calDelay + 0.2})); myTimeline.append(new TweenMax.from(cal_march, 0.8, {_alpha:0, _x:750, ease:Back.easeOut, delay:calDelay + 0.3})); myTimeline.append(new TweenMax.from(cal_march_mask, 0.8, {_x:750, ease:Back.easeOut, delay:calDelay + 0.3})); myTimeline.append(new TweenMax.from(cal_april, 0.8, {_alpha:0, _x:750, ease:Back.easeOut, delay:calDelay + 0.4})); myTimeline.append(new TweenMax.from(cal_april_mask, 0.8, {_x:750, ease:Back.easeOut, delay:calDelay + 0.4})); function step1complete():Void { trace("Step1Complete"); } on Frame 45 i have this code: myTimeline.pause(); but nothing happend. Please help me
  5. Hi I use the fl.control.Button and i have skinned it completly new. For example: I added an icon like this: this.setStyle('icon', MyIcon); Now i want to tween this icon on muose_over and mouse_out. I use this AS to move the icon some px to the right and back: this.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); this.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); private function mouseOverHandler(event:MouseEvent):void { TweenLite.to(this.icon, 0.5, {x:_iconX + 8 , ease:Quad.easeOut}); } private function mouseOutHandler(event:MouseEvent):void { TweenLite.to(this.icon, 0.5, {x:_iconX , ease:Quad.easeOut}); } But there is a problem: The animation is o.k. but on mouse out: The icon jumps 1 Millisecond back to his default position an then the animation starts. Someone know how to fix it? Sorry about my bad english
  6. Hi, i bought this animation on flashcomponents: http://www.flashcomponents.net/upload/samples/3713/index.html?full=true sadly, the lineanimation is a tween and formtween combination .. is it possible the code such a animation completly in as3 and tweenlite?
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