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hodograph

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  1. Thanks! I had tried removing the {paused:true} before I posted this, but that didn't work. Never thought about tl.play();
  2. It is attached to the original post. It has already been downloaded by someone else.
  3. I was waiting the 6 seconds, but I still tried it with no delay and it still didn't work. I made a simple fla file with the symbol and the code I used and uploaded it.
  4. So I was trying to find a nice way to make a lot of automatic tweens (for lack of a better term) and I found the bubble example from snorkl (http://www.snorkl.tv/2010/12/timelinemax-bubbles-play-pause-and-rewind-particle-systems/) I used his code and modified it to better fit my needs (took out a lot of the randomness and the buttons) but now the clips won't tween. They are placed on the screen, but don't move at all. Also, I already had my own randomRange function defined elsewhere in my project. Heres the code: import com.greensock.*; import com.greensock.easing.*; var tl:TimelineMax=new TimelineMax({paused:true,onComplete:done}); function createWords() { //create a word (attach symbol in library with Class Bubble) and position on stage var word:words = new words(); word.y=500; word.x=randomRange(100,400); word.alpha=1; addChild(word); //create timeline for each word var nestedTl:TimelineMax = new TimelineMax(); nestedTl.insert(TweenMax.to(word,17, {y:-50, ease:Linear.easeNone})); //append new timeline very close to when the previous one started //don't even ask about the offset...k? tl.append(nestedTl, 6); } function done() { trace("the party's over"); } function init() { for (var count:Number = 0; count<50; count++) { createWords(); } } init(); WordTest.fla.zip
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