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About mimeartist

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  • Birthday 06/05/1975

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  1. Hmm... I'm confused now... I thought ScrollTop has been removed in version 3?
  2. I've resorted to using... as can't work out the issue $('html, body').animate({ scrollTop: $(theSectionToJump).offset().top }, 1000); This is the error that was coming up - just in case it's useful
  3. Hi Zach, I have.. but it works on there - Going to check for unclosed DIVS etc I think https://codepen.io/mimeArtist/pen/dyyqbJe
  4. Thanks Jack... I'm getting this error, when I try and do the following - I've checked the div #section4 exists, so thought it might be from not registering it (I don't know what tree shaking means) gsap.to(window, 1, {scrollTo:"#section" + whichSectionJump}); TypeError: null is not an object (evaluating 'f[n]')
  5. PS Do these two need registering? gsap.registerPlugin(ScrollToPlugin, EasePack);
  6. TweenMax.to('body', 0.4, { color:recklessFG, backgroundColor:recklessBG,overwrite: true }); I've found that since I updated, I've had to use overwrite:true as things that were in order were going out of order? I have a lot of rollovers that all impact a few divs... e.g. rolling over a piece of text changes the background etc. and hides text, and the rollovers can happen very quickly.
  7. Ok, delved in (read) the docs and throwprops is inertia, and realised I needed to register them...
  8. Hi, I've got a site that's not quite ready for launch and I thought I'd upgrade to gsap 3 before going live in a few weeks rather than updating at a later date... my question is which of these files do I need to replace, as a few seem to not be there anymore? I'm currently using... jquery-3.4.1.min.js TweenMax.min.js (replacing this with gsap.min.js) Draggable.min.js (replacing this with new draggable.min.js) ThrowPropsPlugin.min.js (this doesn't exist in the download any more) ColorPropsPlugin.min.js (this doesn't exist in the download any more)
  9. This is the thing I've been working on... basically i have two end points that go through a predefiined point each, so the mid point where all the points meet makes the text... and because they've got a little bit of a delay / change in speed in has an more natural feel... I guess this is the best way to do it... i wanted to avoid a tween to the mid point and then another tween to the end point.. Didn't realise I could feed the ease back in... I'll do that and reverse it by eye I think Thank you!
  10. I've built a custom ease using the greensock visualiser.... theEaser = "M0,0 C0.126,0.382 -0.164,0.5 0.5,0.5 1.166,0.5 0.818,1 1,1"; I think I actually want to play it backwards, is there a way of reversing these values?
  11. I'm currently letting TweenMax do some of the hardwork of working out transforms rather than having to work out the matrix translations myself Here is an example of the code - Is there a faster way of grabbing the transforms... I'm dealing with about 4000 objects, and although this is an internal project for converting flash SVG's for use in web sites I'd obviously like to make it faster... (without having to do too much maths
  12. mimeartist


    Thanks Manfred, That looks very good... the issue I have is that it's got to work kind of randomly too... I can't post the code here... but this is the instagram video of what I achieved yesterday... I arrange the lettering in flash and export it as a svg, which I then grab the points from https://www.instagram.com/p/BTHTmeilNRd/?taken-by=jameseverettstone
  13. mimeartist


    Thanks Carl, I set those at slight extremes to show the issue... I've decided to do a workaround, whereby I do a tween to the midpoint and then a new one for the second part from the control point to the end point... to get a curve I've assumed a control point for each half and it seems to pretty much work... I want the midpoints when all reach to move very slowly... so I'm doing an power ease out and then easein... Thanks for your help! James
  14. mimeartist


    Hi Carl, Here is my codePen, as you can see when you run them one reaches it's mid point more quickly than the other... http://codepen.io/mimeArtist/pen/rmeNKw Alternatively I'll just tween to the mid point, and then perform a tween to the end point... but to get some kind of curve / gravity, I'd need to have a different ease for both axis? Not sure how to do that? James
  15. mimeartist


    I have about 10 beziers routes that all have the same start and finish points, and the control point is a random position for each one... how do I get it to reach each control point at the same time, because at the moment it draws each curve beautifully and they finish all in sync... but this obviously means they hit their control point at a different time? thanks, James