Fiddle is here: http://jsfiddle.net/nicktest2222/sV5Ug/74/
So I'm preparing to build my timeline. I have a buildAnimation function that creates my sprite-sheet animations. If there is a better to way to go about doing this, please share some knowledge with a noob. I want to create my sprite-sheet animations up front and call them at certain points in my timeline. I don't need to build them on the fly. Any help would be GREATLY appreciated.
I was expecting to use: Didn't work.
tl.call(buildAnimation, ["title", 628, 510, 10, 4, 0.11])
So I played around with this: Which kinda worked until...
tl.add( TweenLite.delayedCall(-1, buildAnimation, ["title", 628, 510, 10, 4, 0.11]))
Until I added this after it, which caused the sprite-sheet not to work (or force itself to last frame)
tl.add( TweenLite.delayedCall(-1, buildAnimation, ["title", 628, 510, 10, 4, 0.11]));
.to("#title", 0.5, {left:-1000}, "+=1.5");