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swampthang last won the day on June 19 2016

swampthang had the most liked content!

swampthang

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swampthang last won the day on June 19 2016

swampthang had the most liked content!

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About swampthang

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  • Birthday September 11

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  1. For anyone else who might just happen to need to step through their animation 1 frame at a time 😀 here's another way of handling this. https://codepen.io/swampthang/pen/qBrdzdp As Jack so eloquently and thoroughly explained... So, rather than jumping to the end and beginning, just advance 1 frame beyond the next frame and then and back TO the next frame so GSAP knows for sure the box should be displayed. if (currentFrame + 2 <= totalFrames) { // temporarily move 1 frame beyond the next frame to assure set() does display! masterTL.progress(currentFrame + 2 / totalF
  2. Looks like this works. Click the PRE-RENDER button before stepping forward. https://codepen.io/swampthang/pen/wvJadXO
  3. Makes sense. The option to immediately show/hide something with no in/out animation has been a bit of a brain-twister for me in these situations for some time. You'd think the more challenging stuff would involve actual animations, huh! I'll try the things you suggested. Yes, Jack. Duh! Thanks so much for the thorough explanation. Sometimes my feeble noggin gets the best of me.
  4. Is running masterTL.time(0.1) as a setter supposed to return the object?
  5. Another thing I noticed is that going all the way to the end of the timeline (frame 34) and then back to frame 33 where the box displays, you can click rewind and step forward and you'll see the box on frame 4. I'm wondering if this has something to do with how immediateRender works. Added a TO END button because I also noticed that, before the image ever displays, you can jump to the end masterTL.progress(1) then rewind masterTL.progress(0) then start clicking the frame >> button and you'll see the image on frame 4. One thing to note, frame 1 starts at 0. There i
  6. Trying to use tl.set(item,{autoAlpha:1}) on items at specific times. It has all seemed to be working fine but I just noticed recently that, when I step through (calculating frames for each step), autoAlpha doesn't get triggered until the next frame. I'm thinking there may be some Math issue here and wondering if any of you Math wizards might have the answer. WHAT SHOULD HAPPEN: In my thinking, when masterTL is at the time 0.1, the box should display but it doesn't display until the following frame. But what's even more curious to me is that, when you frame back from 5 to 4, it
  7. Getting back to the issue of not being able to set a subpixel width, I've found that I can add a subpixel padding to the handle on the right which forces the browser to see the calculated width as subpixel.
  8. I plan to make the conversion at some point but the desktop app i've created is pretty involved/complex - the current and all previous versions allow users to save and reopen files using data created in GSAP 2.x - using all the old stuff including gsTransform values, etc. I have a lot of other things weighing on me right now and just don't have the bandwidth to make the change right now. But I really look forward to having the time to switch. Really anxious to do that!
  9. Ok, I forked the above and used the update method. Getting closer but whenever I drag the left handle, you can clearly see the right handle jumping around a bit. If there's a better way to do this I'd love to know. Also, setting the width is still rounding to integers. Is there no way to set a subpixel width? https://codepen.io/swampthang/pen/OJXorgE?editors=1010
  10. In @OSUblake's pen: https://codepen.io/osublake/pen/WYKKEN an embedded draggable element is used to resize a parent element that is also draggable. It works good when you only have one draggable element that is always positioned at the width and or height of its parent. I need to be able to resize a parent element on the x-axis from a handle at x=0 and another one at x=parent.width. In the past, I've used draggable on the parent and JQuery UI's resizable inside the Draggable. Now, I have to be able to resize and position the parent to subpixel accuracy so can't use JQuery Resizabl
  11. I was making this way more complicated than it should have been. The issue was the width and height relative to the viewBox. For now, this works: https://codepen.io/swampthang/pen/mdPWXwv?editors=1010
  12. Thanks for the reply, @ZachSaucier. I'm trying to animate the g element from just outside the stage area on the right (the dashed lines) to its current position. Then animate it to just outside the stage area on the left. In my app, I'm stuck (at this time anyway) with < version 3 so can't really leverage those methods.
  13. I'm trying to figure out how to calculate the x position for a g element that would animate in from just "Off-Stage" (right, left, top, bottom) in an embedded SVG that is inside a div container which is scaled. When you change the container's scale setting (zoom) everything changes. Also, the original SVG was 640 x 640 but I resized it to 186 x 186 in this example which adds to the confusion for my feeble noggin. The reason for all these differences is a user can zoom the stage container in and out as well as resize the embedded SVG so I need to accommodate those changes.
  14. Thanks for the clarification, @OSUblake. Really appreciate your weighing in.
  15. Awesome, @ZachSaucier! I added it to this fork. https://codepen.io/swampthang/pen/GRZJyYy I had tried dynamically adding everything in that fork yesterday thinking it might make a difference but it didn't. So, I implemented your suggestion by adding a "changing" class (with will-change: opacity) just before running the animation. But, it's recommended here that you use will-change sparingly. So, I removed it after the animation was finished but it disappeared again. So I added the z = 1 thing after removing the class and it works! Thanks so much for the sugg
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