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eco_bach

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  1. Using the VideoLoader class since I see it has support for stage video https://greensock.com/asdocs/com/greensock/loading/VideoLoader.html Is there any way to play 2 simultaneous stage videos so that there is no 'blank' space in between?
  2. I need to tween a MovieClip that is inside another already tweening MovieClip. I assume something to do with Overwrite functionality? Can anyone help?
  3. I have a TimeLineMax sequence defined thus var tl=new TimelineMax({paused: true}); tl.append(TweenMax.to(f, _flipSpeed, {rotationY: 90 + _offset, visible: false, onComplete:doneRotateF,ease:Linear.easeNone})) tl.append(TweenMax.to(b, 0, {alpha: 1, immediateRender: false})) tl.append(TweenMax.to(b, _flipSpeed, {rotationY: 0, onComplete:doneRotateB, ease:Linear.easeNone})); When I call it using tl.tweenTo(_tl.duration()); the callbacks work, are called, but when I try to reverse it tl.tweenTo(0); the tweens work fine but the callbacks are NOT called. What gives?
  4. I'd like to apply the SplitTextField effect to characters in a textfield but instead of the effect being applied in a sequential manner, I want the characters to be chosen at random. Can anyone show me how I would do this?
  5. Why can't I tween a simple div? In my javascript the following works so I KNOW I have a proper refrence to my div infoDiv.style.visibility="hidden"; but this doesn't(no errors, just fails!!) TweenLite.to( infoDiv,1,{alpha:0}); The div has absolute positioning applied but obviously this is not the value I am changing. I am also using TweenLite elsewhere in the same javascript file so I know I am referencing it properly.
  6. Is there a way to easily get the percentage complete of a tween on an object?
  7. I suspect there is actually something else going on here that only Adobe engineers can answer. After a lot of testing what I've discovered is that the full screen executable ALWAYS performs better with buttery smooth tweens when the Flash IDE is open. If I close the IDE, relaunch the executable, there is noticeable stutter.
  8. Any Actionscript work I do is either AIR for mobile or AIR for Desktop (standalone installations, kiosks) etc. For ease of setup I usually must target full frame for any desktop applications. Performance optimization is critical regardless. When publishing AIR to the desktop, you have the option of 3 different rendering modes, DIRECT, CPU, and AUTO. From experimentation on a typical PC I've discovered that using AUTO give the best performance.(DIRECT mode seems better on my iMac, I assume this has to do with different GPU-CPU configurations) A recent application uses Blitmask on a dozen horizontally scrolling Textfields. With a 120 fps targeted frame rate and HD (1920x1080) stage size I easily average over 100fps. But, the moment I set the application as being fullscreen, which represents a roughly 10% increase in overall pixel area, the application frame rate dropped to less than 24fps!! Apparent speed of actual tweening seems even slower, less than 12fps. I am perplexed as to why this is so. I also tried the fullscreen rect trick which works well for full screen video but this had no effect. Can anyone suggest how I might improve fullscreen animations using TweenMax-Lite? if (stage.displayState == StageDisplayState.NORMAL) { stage.fullScreenSourceRect=new Rectangle(0, 0, 1920, 1080); stage.displayState=StageDisplayState.FULL_SCREEN_INTERACTIVE; } else { stage.displayState=StageDisplayState.NORMAL; }
  9. TweenMax.staggerTo(_rows, .1, {glowFilter:{color:0xFFFFFF, blurX:16, blurY:16, strength:2.9, immediateRender:true, alpha:1},stagger:.1,onComplete:removeGlow}); Trying to use the new TweenMax staggerTo with latest v12 but keep getting the following error In the above code sample _rows is an array of textFields. ReferenceError: Error #1069: Property stagger not found on flash.text.TextField and there is no default value. at com.greensock.core::PropTween()[/Active/_Flash/_AS3_v12/src/com/greensock/core/PropTween.as:58] at com.greensock::TweenLite/_initProps()[/Active/_Flash/_AS3_v12/src/com/greensock/TweenLite.as:604] at com.greensock::TweenLite/_init()[/Active/_Flash/_AS3_v12/src/com/greensock/TweenLite.as:555] at com.greensock::TweenMax/render()[/Active/_Flash/_AS3_v12/src/com/greensock/TweenMax.as:970] at com.greensock.core::SimpleTimeline/render()[/Active/_Flash/_AS3_v12/src/com/greensock/core/SimpleTimeline.as:166] at com.greensock.core::Animation$/_updateRoot()[/Active/_Flash/_AS3_v12/src/com/greensock/core/Animation.as:570]
  10. Can't seem to find it although there is documentation for it
  11. yeah, makes sense. Can't have my cake and eat it too I guess:)
  12. I know it's simple to animate the amount of any given filter, but lets say you have a filter on a specific region(Rectangle) of the stage. How would you animate(tween) the position of this filtered area?
  13. Trying something that pushes the limits of what I think is possible using just the default plugins I am animating a dynamic textfield with a BlitMask and also updating the text at the same time So far so good. What I would like to do is incorporate the splitTextField effect similar to the ending in this video http://www.youtube.com/watch?v=qZqGZERqlqg but without pausing the animated text at all. Does anyone know of a way to do this?
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