Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

duskie

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

0 Newbie

About duskie

  • Rank
    Newbie
  1. Yes, as I've written in the first post there's an array of KeyframeBase objects with each of them containing one keyframe data. Thanks, I'll try that out! Is there a way to control/set framerate for individual timeline?
  2. Yes, something like that! Now how do I combine that with other tween properties like change in (x,y) position ?
  3. I extract motion data (as array of keyFrameBase objects) from an imported swf clip during runtime. That data contains all changes per each frame. Yes, with TimelineLite I can animate from point A to point B on various params, but I need more granular control for each frame, e.g. rotation is different in each frame. LinePath2D does that but only for (x,y) , not other motion tween params. Maybe there's a way to animate according to motion tween data that I just missed somehow?
  4. Would you consider updating the class by including more data from the fl.motion:KeyFrameBase (http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/fl/motion/KeyframeBase.html ), specifically : rotationConcat color alpha I was considering using Tweenlite for my Starling game. Llevels are imported from swf and then parsed during runtime. Those levels contain movieclips with motion tweens (+ rotation along the path). With tweenlite it's possible to rotate only one way or another, not have a rotation value per each frame, not to mention other things like color values.
×