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dgbenner

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About dgbenner

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  1. haha. ok, thanks Carl. Most of my projects Im not sure what file size to expect, so it's always a concern when doing professional work to meet IAB standards. however, Im thinking I can use timeline tweens as well as GSAP initally until I get a better grasp. thanks again dan
  2. I just got my feet wet with Tweenlite, and created a simple 300x250 display banner. It has a single image and a few lines of type that tween in and out. I was done and saw my file size was about 27kb. A typical banner that size I can get to about 12-15kb, but without the buttery motion GSAP has... I ran an output report and pasted it below... It looks like the 16,000 AS bytes took up a big chunk of the swf. Since Im just doing basic banners, should I stick to Flash's native tweening instead? I also pasted my Tweenlite code below the report, if there's something Im doing that could
  3. thanks, carl! your file worked fine and also I cut and pasted into your code into my test file and it worked as well! thank you! forward into tweenlite!!!!
  4. I also tried this same thing with v12 and am testing in that, with the same issue.
  5. thanks, Carl. So my code should be for AS2/v11: import com.greensock.TweenLite; import com.greensock.*; import com.greensock.easing.*; TweenLite.to(circle_mc, 1.5, {_x:500}); I tried that, and that did not work. I also noticed after countless attempts that when typing "import" i don't get any code suggestions/autocompletions. is it possible it's not loading the classes? "import" does appear purple, as if recognized. and the * and "easing" but everything else is all black, and doesn't autofill. I have the unaltered 'com' folder in the same folder as my fla. And have saved the fl
  6. Also, my question above relates to me downloading AS2 V11. I tried the same thing with V12. import com.greensock.TweenLite; import com.greensock.*; import com.greensock.easing.*; TweenLite.to(circle_mc, 1.5, {x:500});
  7. Hi, Im just getting started and am excited about the prospect of a new door to flash. However, I am stumped right off the bat going through "Getting Started" for Tweenlite. I downloaded TweenLite for AS2. Created a test folder. Put the com folder inside. Created a test fla. I imported the classes as was instructed on the first frame of the timeline: import com.greensock.TweenLite; import com.greensock.*; import com.greensock.easing.*; TweenLite.to(poly_mc, 1.5, {x:100}); I created a polygon called poly_mc, and also named the instance poly_mc. I extended my timeline in the event it ne
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