Hi, I've been trying to find a way to predict where throwprops tween will finally land (absolutely stops):
I did my own velocity detection via ThrowPropsPlugin.track(...) at touch-up event, i run something like :
ThrowPropsPlugin.to(target, { throwProps:x:{velocity:1200,min:0,max:800}})
I need to do something based on whether 'target' x final resting position is within certain value.
Is there simple way to do this ? I looked at the .calculateChange() but that seems to require .calculateDuration() first, and I was not sure using those two is the right thing to do or will yield the bes