Essentially, I am trying to avoid the need of 2 tweening engines, within my application (TweenJS & Tweenlite) Currently, when you export an animation with the createjs toolkit, it creates a js file that draws your shapes, then assembles the animation by creating an easeljs Movieclip.
This in effect uses TweenJS, here's an example of that:
this.instance_38 = new lib.leg();
}).prototype = p = new cjs.MovieClip();
p.nominalBounds = new cjs.Rectangle(7.7,3.7,134,137.7);
I've searched long and hard for a solution, but have failed to find anything. What are my options?