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rahuljungle

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About rahuljungle

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  1. Thanks for the reply, I removed all MouseEvent related code from BlitMask.as and it worked.
  2. I've used BlitMask api for numerous banners to show slot like rotations. Its works like a charm. But as soon as I try to upload these banner on Google ads, it rejects the swf throwing the error "flash performs disallowed operation - Mouse Tracking" Please advise.
  3. Thanks for the reply! I am a huge fan and shall not stop in anyway to give a suggestion or two I really appreciate all your efforts and hard work to bring up such an awesome product. Cheers!
  4. Thanks for the reply! Indeed i've structured my tweens in such a way that they are harmless if disabled. Giving you an example, I have used MotionBlur in a few places in my code, If i do not activate the motion blur plugin, the effect is not rendered but it does not affect my game in anyway. Similarly all my tweens are completely independent of other objects. I am not forcing my object alpha to be 0 and then tweening, rather, I prefer using from method in such cases.
  5. Thanks for the reply! I already have a 100 tweens in my code, I do not want to remove it from my code, nor I want them to execute immediately, just the ability to disable it when not required (in case the performance is bad on slower machines). something like: TweeMax.DisableAllTweens() -> this should just disable all the tweenmax instances that are already initialised and all the new ones too. Thanks again
  6. Is there a way to disable (not remove) TweenMax completely from your game? I've used it in at least 100 locations but how can I simply disable it all together, without having to change my code completely? I am trying this because on a few very slow machines the performance is poor, so I want a way to disable it when not required. Much Thanks
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