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Kaleb242

ShockinglyGreen
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About Kaleb242

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  • Birthday 09/13/1977

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    San Francisco, CA
  1. Since autoPlay:false loops through all movieclips of the loaded swf and stops them from running, you may find that you'll need to restart all movieclips on the timeline of your loaded swf when you want to play it at a later time on demand... just calling play() on the rawContent may not be enough. In my case, I discovered that the designer that gave me several AS3 swfs to load, also included several animated movieclip masks on the timeline, which autoPlay:false had stopped every clip on the timeline, so they needed to be restarted. The appearance was not the same without these movieclips p
  2. Thanks Jack. LoaderMax.getContent("mainClip").rawContent.visible = true; LoaderMax.getContent("mainClip").rawContent.play();
  3. After using SWFLoader with autoPlay:false to load a swf and stop it's contents, how can you get the content to play later (on demand)? Here's my set of loaded swf files... var queue:LoaderMax = new LoaderMax({name:"mainQueue", onProgress:progressHandler, onComplete:completeHandler, onError:errorHandler}); queue.append( new SWFLoader("swfs/main.swf", {name:"mainClip", estimatedBytes:211461, container:container_mc, x:0, y:0, visible:false, autoPlay:false}) ); queue.append( new SWFLoader("swfs/promo1.swf", {name:"promo1", estimatedBytes:190440, container:container_mc, x:0, y:0, visible:fa
  4. Works beautifully, you are the master. Thanks Jack! ~K
  5. Hey Jack, don't know if this exists, but I ran into a snag trying to use the ColorTransform plugin and ColorMatrix plugin in the AS2 version of TweenLite / TweenMax for a banner project with the ridiculous requirement of Flash 7 AS 2.0 and 30k file size, (yeah that's right, Flash 7, I was equally shocked) so the AS2 ColorTransform plugin and ColorMatrix plugin don't work since Flash 7 lacks flash.filters.BitmapFilter, which is what supplies the guts for those two plugins. In order to tween a Color Transform on a MovieClip pre-Flash 8 / pre-BitmapFilter, I think I'd need an "endObject" plug
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