Animation in canvas in GSAP Posted March 23, 2013 And to get things complicated (for me), I managed to convert the bug png file to an actual canvas bezier curves. please view the source in the link below: http://relumastudio.com/download/green-bug.html I understand that tweenmax can animate numbers. but with tons of bezier points to animate on just the 1 bug as shown on the link above... its imposible for me to animate say hundreds of thousands of bugs. I already tried wrapping it into a function that I can call in tweenmax but no luck. So any hint on how I can animate those canvas bezier points in tweenmax???