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AS3newbie

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Posts posted by AS3newbie

  1. Hi,

    I couldnt find an answer to this on the forums. Appologies if a similar thread exists.

    I am as my name suggests; new to greensock and flash-programming.

     

    Current code is working and moves the "hero" up and down to fixed locations in my game:

     

    private function keyPressed(event:KeyboardEvent):void
    {
    
    
    if (oppnedcount <2 && event.keyCode==38)
    {
    if (oppnedcount == 0)
    {
     oppnedcount++;
     TweenLite.to(hero, 0.3, {y:(421)});
    }
    else
    {
    oppnedcount++;
    TweenLite.to(hero, 0.3, {y:(365)});
    }
    }
    if (oppnedcount > 0 && event.keyCode==40)
    {
    if (oppnedcount == 2)
    {
     oppnedcount--;
     TweenLite.to(hero, 0.3, {y:(421)});
    }
    else
    {
    oppnedcount--;
    TweenLite.to(hero, 0.3, {y:(477)});
    }
    }
    
    }
    

     

    "Attatched" to the heros X- and Y-pos i have a running particle-object.

     

    Is there a way to rotate the angle of this particle-object DURING the tween of my "hero"?

    Preferrably using the tweenlite-code and not adding a timer to calculate the 0.3 seconds of my tweens.

     

    Thanks in advance, best regards :)

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