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Everything posted by Bynho

  1. Thanks for the quick reply, however when I try that it seems to ignore it. If i remove the updateTo then the repeat works, however I need the rotation to slowly ease out back to a certain angle. here is the code, that is still not working... _tween.repeat = 1; _tween.updateTo({rotation:_angleToStop, onComplete:onF},true); Thanks
  2. Hi Guys, I seem to have a problem with the tweenMax.updateTo method. Given this sample code: _tween = new TweenMax(myMc,2,{rotation:360,repeat:-1,onUpdate:onUpd, ease:Linear.easeNone}); function onUpd():void{ if(_stop){ _tween.updateTo({repeat:1,rotation:_angleToStop, onComplete:onF},true); } } I am expecting the _tween to update 1. its rotation value to the predetermined value in _angleToStop 2, repeat count to change from infinity (-1) to 1 3. for it to call the onComplete method once that 1 rotation is done, where it stops in the correct value; What actually happens is the spinning starts to slow down as i would expect as it is reaching the target value however it then start animating again... Its like the repeat is not working.. Could anyone help me? Seems weird. Thanks, Bynho