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Guilherme's Achievements



  1. Hello.. I'm sorry I should have written all the code. I thought it that would be enough. import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; import fl.transitions.Tween; var pontoFinal: Point = new Point (0,0); var chegadaTween: TweenLite = newTweenLite(chegada_mc, 2, {y: pontoFinal.y + 43, ease:Bounce.easeOut, onComplete: DelayfadeChegada}); chegadaTween.pause(); function DelayfadeChegada(){ TweenLite.delayedCall(2, fadeChegada); } function fadeChegada(){ TweenLite.to(chegada_mc, 5, { autoAlpha:0, onComplete: chegadaReverse}); } function chegadaReverse(){ chegadaTween.reverse(); } function detPontoFinal(){ pontoFinal.y = pontoFinal.y - 43; pontoFinal.x = pontoFinal.x - 2; return pontoFinal; } detPontoFinal(); chegadaTween.currentTime = 0; TweenLite.to(chegada_mc, 0, { autoAlpha:1}); ///////////////////////////////////////* I have tried chegada_mc.y but for some reason my swf doesn't load. So as TweenLite.to(chegada_mc, 0, {y:pontoFinal.y, x:pontoFinal.x}); */////////////////////////////////////// TweenLite.to(chegada_mc, 0, {y:pontoFinal.y}); TweenLite.to(chegada_mc, 0, {x:pontoFinal.x}); chegadaTween.play(); Keep in mind that pontoFinal is defined in another section of the code. Sorry, I have forgot that I changed the code and there is no more bezier in the tween. Hope is clear now.
  2. Hello. This is my first post. And I believe this is a noob question, in fact. I have a tween that has a bezier effect on it and I want it to receive the "y" position through a variable. Something like this: var myTween: TweenLite = new TweenLite(my_mc, 2, {y: myVar + 43 , ease:Bounce.easeOut, onComplete: myFunction}); Is there a simple way to pass this value? Thx in advance.