Jump to content


  • Posts

  • Joined

  • Last visited

ventoline's Achievements



  1. i have re created the file, I think it was the tweening that was giving an "effect" of delay, all fine here is the code: import com.greensock.TweenMax; import com.greensock.plugins.TweenPlugin; import com.greensock.plugins.BezierThroughPlugin; import com.greensock.easing.*; TweenPlugin.activate([BezierThroughPlugin]); //activation is permanent in the SWF, so this line only needs to be run once. TweenMax.to(mc, 4, {bezierThrough:[{x:250, y:80}, {x:100, y:150}, {x:250, y:200}, {x:400, y:150},{x:250, y:80} ], ease:Linear.easeNone}); TweenMax.to(mc, 2, { scaleX: 4, scaleY: 4, repeat:1, yoyo:true, ease:Linear.easeNone });
  2. I am trying to create a carousel-like movement, with my MovieClip following a circle in space. i ll post a link later - i accoomplished this another way - ie: mc >> Tween.to(position, TimefortheRound, throught the bezier points); //circular movement mc >>Tween.to(biggerScale, TimefortheRound/2, repeat and yoyo); //faking perspective "moving forward and back" mc positioin is tweened and the scale increases, but when the the scaling tween is completed, it waits for the position tweens to end to repeat/reverse .. I may have missed something, or i am using the wronf poperties -the code is the above post.
  3. I meant to start a both tween at once, but the scaling tween being half the duration of the positioning tween, would repeat half way through the latter, scaling back to its original size - giving the illusion of perpective. Both tweens initiatem but the repeat doesnt start until they both complete.
  4. I am trying to create a carousel like motion. I have a MC which position moves through bezier points, then i am trying to scale it to give an idea of perspective, using a tween with a yoyo. As follow: TweenPlugin.activate([BezierPlugin, BezierThroughPlugin]); TweenMax.to(mc1, roundTime, {bezierThrough:[{x:mainCircle.circle.c2.x+ mainCircle.x,y:mainCircle.circle.c2.y+ mainCircle.y }, {x:mainCircle.circle.c3.x+ mainCircle.x,y:mainCircle.circle.c3.y+ mainCircle.y }, {x:mainCircle.circle.c4.x+ mainCircle.x,y:mainCircle.circle.c4.y+ mainCircle.y }, {x:mainCircle.circle.c1.x+ mainCircle.x,y:mainCircle.circle.c1.y+ mainCircle.y }], ease:Quad.easeOut,//ease:Sine.easeOut, }); TweenMax.to(mc1, roundTime/2, {scaleX: 2,scaleY: 2, repeat: 1, yoyo:true, ease:Quad.easeOut} ); The second tween waits until the first one completes to repeat, how could i handle this?