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rodgerjr

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  1. Hi I have a question about number 3, I saw this post who says that you should always declare the scrolltrigger in the timeline: https://github.com/greensock/GSAP/issues/471 I am confused, which is the best approach? Thank you. Is setting it within the defaults different than outside of defaults?
  2. Woops sorry, arrow functions do work, I just forgot to resize my window lol.
  3. I'm using GSAP to animate things that aren't DOM elements. Specifically a cube in THREE.js. I apologize - I'm not proficient enough to make a minimal demo, but I just want to know if it's possible to pass a class variable from javascript into the ScrollTrigger matchMedia: ScrollTrigger.matchMedia({ "(max-width: 1024px)": () => { this.moveTimeline = new GSAP.timeline({ scrollTrigger: { trigger: ".area-one", start: "top top", end: "bottom bottom", scrub: true, }, }); this.moveTimeline.to(this.cube.position, { x: 5 }); }, }); In this example I have a constructor as such with the variable this.cube: class Cube{ constructor(){ this.cube = three.js cube } } Of course, if I use function(){} I get errors saying "this.cube" is not defined, because I lose the context. But if I use an arrow function I get no errors, but the matchMedia no longer works. Basically nothing moves. Is it possible to access class variables in ScrollTrigger's MatchMedia?
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