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heyitsjayy last won the day on October 17 2012

heyitsjayy had the most liked content!

heyitsjayy

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heyitsjayy last won the day on October 17 2012

heyitsjayy had the most liked content!

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About heyitsjayy

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  1. Yes, actually I tried this way. But then the timeline animations didn't seem to work correctly after that, Thanks for the advice though!
  2. Hi there! Just wondering if anyone knows, is it possible to stop and interrupt a TimelineLite sequence on a click of a button, or MovieClip? The first thought was to just make a function to do something like this: function stopScroll(event:MouseEvent):void{ //should be able to stop the timeline where it is currently tl.stop(); tltwo.stop(); } And here's the Timeline code below: This should work-- but the thing is the TimelineLite kinda NEEDS to be in an init() function that gets activated on the start. So it doesn't seem to be working. It's looking for the Timeline var
  3. Thanks guys for the answers. Yeah I realize it's a bit hard to describe in words, when not knowing the answer to what needs to be accomplished Here I'll try and provide a clearer explanation and a .Fla demo here. What was trying to be done was have this scroller slideshow "look" like it rotates in a cycle, so theere will be 4 total items. There will be 6 total slides, The 4 main items are pushed forward one slide / down the slider & each Movieclip being placed on top of each of the other MCs' positions. This is to "clear" the first & last slide (1& 6) to make room
  4. So we all know that it's possible to Tween to a negative position, like so: TweenMax.to(MovieClip, 1, {x:-500}) Though what about sitations when you're tweening something to an X or Y position, that is not a number, like so: TweenMax.to(slider.firstMC, 0, {y:slider.secondMC.x}); (where X is a positive value) Is there a way thats possible to tween that to the negative of that position, for example like: TweenMax.to(slider.firstMC, 0, {y:-slider.secondMC.x}); TweenMax.to(slider.firstMC, 0, {y:"-slider.secondMC.x"}); or TweenMax.to(slider.firstMC, 0, {y:-"slider.secondMC.x"});
  5. Hello all, Please take a look at this, I was wondering basically what it would do since it uses ".x" at the end, and haven't seen used in greensock before: TweenMax.to(slideShow.start, 0, {y:slideShow.second.x}); Does this line of Greensock code tween the 'start' MovieClip, to Y, whatever measurement the x point of the 'second' Movieclip equals? So its basically shifting it down/or up on the Y axis a bit -whatever X equals. (if they are both the same size MovieClips it would esentially just shift it the same length?) OR, does this just shift it the same length Y.. but keeps
  6. Hopefully this can help explain it better. This is in a 160x600 stage size. The top of the black box is 0, or the top of the flash stage. The prodScroll goes off the stage quite a bit (greyed area). Its 1377 total though starts at -57. The slider button itself starts at a position not at 0.. It starts at y:170. and is 100px tall. So that leaves the 380 scroll distance in the Rect area, since the total area height between the black is 480. Am assuming that tutorial takes the registration point (like where it has navigation_mc.selection_mc.x ) I've switched that out with scolller.y
  7. Thank you! This sort of works.. it is a bit hard to describe. The -55 was there since it needed to start in the middle of the gallery, in a sense. at -55 down from the top point. Adding a larger number (like -1377) made it jump down pretty far down the productSlider. That's the part that was a bit fuzzy. I'd imagine just from the TweenLite.to(productSlider, 3, { y:productArray.y, adding a number there would make it tween to that position. Still a bit confused on how this could work. I went ahead and changes to that code you suggested (thank you again - by the way). But it now
  8. By using TimelineMax, I'm attempting to scroll through a series of grouped MovieClips (grouped into one larger movieClip) in a slideshow of images, if you will. This grouped MovieClip (called productSlider) is going to be scrolled through by a separate scrollbar, similar to how this 'slider microsite' is controlled by the scrollbar at the top (not using the play, pause, rewind methods): http://active.tutspl...-timeline-lite/ I've set this up a bit differently, and got the larger 'productSlider' to slide when the scrollbar is dragged up and down (using ondrag, etc). The grouped M
  9. Not exactly what you're looking for, though it may provide some guidance. Noted these are in AS3.. http://forums.greens...ith-green-sock/
  10. Yeah, late to the thread, I know. But sometimes these come up in searches in Google for people wanting to now how to make something like an image gallery. So, here is a full image scroller tutorial using AS3, not using Greensock though, and instead using straight XML file instead of LoaderMax to load. Working with it a bit, It can likely be converted to Greensock. http://active.tutsplus.com/tutorials/effects/create-a-responsive-xml-image-scroller-in-actionscript-3-0/ It may give you many of the basics of creating an image gallery from scratch, and is very in-depth with the details
  11. Thanks guys, Think it might be fine with the original animation. Just tried some different settings. It's a pretty good representation of a propeller effect, either way! The complete radial blur effect is probably difficult or even impossible to achieve at 24 fps. It is indeed a limitation.. Also a full-on radial blur would use a lot of CPU i'd imagine.. Thanks for the suggestions Konstatinos, and thanks for link & help Carl!
  12. Hi all! Currently i'm creating a propeller blade(s) for a flying craft! (aka plane). Having to use TweenLite due to file size limits, so any TweenMax goodness is out. Trying to aim for a complete, creamy smooth, radial blur effect when these blades rotate & bluring together. So the effect i've been able to achieve is more of good, smooth rotation (thanks to tweelite onComplete code below). Yet still a separation / space between the blades happens. Actually this effect looks better IN MOTION than in the screenshot below (imaging the empty spaces are actually filled MOSTLY with
  13. Thanks!, and yes agreed. Normally don't use different keyframes, though this was using a template & didn't create that Anyway the "intro_mc.visible = false, & frame2_assets = true" part, helped out with one part of it. I wonder if there's another special greensock method out there that will unload a timelineLite, even before it finishes completely. The reason being that sometimes the timeline won't always complete before a user jumps to another frame. And when going back to that frame the timelineLite is set to start automatically. Is there something similar like 'onCompl
  14. Hello guys! Wondering if anyone might be able to share some insight on this, if anyone's done something similar. On one frame there is a timelinelite animation that plays automatically. I was thinking to put this in a function called firstAnimation() for one purpose. Reason being is that when on this frame, the flash stage is rolledover it goes to another, separate frame with no greensock. Now when it advances to that different frame, there is a stage RollOff function which returns it to that previous frame with the greensock timeline lite animation. Instead of playing this ori
  15. Got the lightning flickering working now. Was going to add that in the first version, now got it added in. Those in the Halloween spirit, take a look!
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