Jump to content

Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Newbie

About maxg

  • Rank
  1. Hi! I know there are some handy methods for naming and accessing tweens across object hierarchy, but I'm not sure about this... I have a pulsating yoyo tween on "MC" and i add a child to MC ( MC.addChild(IAmInsideMC); ) later in the app, but I want that child to ignore the pulsating Tween that is applied to it's parent... I realize that might be counter-intuitive, and there are certainly workarounds, but I'm wondering if there's a reasonable way to accomplish this? Thanks all!
  2. Gah! Figured this out... I was adding the actual video content to the stage so it bypassed all my transformations to Player.... Simple!
  3. Hi all! First off thanks for everything...! So... I have created a "Player" class which extends MovieClip and contains an array of F4V files being loaded via LoaderMax.parse ... In my Main Document Class (Main) I want to transform properties of the entire Player class (alpha, scale, etc.) however the F4V does not see the transformations....It seems I have to reference the content directly within the Main class. For example, if i simply try to set player.visible=false, after i've already added video content to the stage, It does not stick, but if I reference player.video.content.visible