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mkit

ShockinglyGreen
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Everything posted by mkit

  1. That worked well Blake - thank you https://codepen.io/paul-mediakitchen/pen/abEEjrw??editors=0110
  2. Thank you Blake. I will try adding a transparent SVG below the graphic circle image and that should do the trick. Thank you kindly for the fast reply. Paul
  3. Hello everyone I am creating an interaction where there are some circles that the user can drag to rotate. I have this working (see codepen). However I do not want the area inside the circle or outside the circle to be draggable. It appears to use the entire square as the trigger and does not ignore transparent areas. I do appreciate this can be handy when you want a hidden trigger. Anyway just wanted to reach out for any solution to this issue? Perhaps I have just missed a flag I can use. Paul
  4. Can anyone confirm if this was the case? I was hoping to use Blitmask for an iPad app aimed at mainly iPad 3. My initial tests are working well on the iPad 2 but if will be a complete show stopper if it is sluggish on the iPad 3. This post doesn't appear to have been updated in some time. Thanks
  5. Follow up to my previous post. I realised I was creating the Blitmask before the images had loaded into the dynamic content area so putting in a short delay as a test resolved the sluggish issue. I will put some proper code to check all the images have completed loading before creating the blitmask. So I am glad to have resolved this issue and pleased that Blitmask still rocks!!
  6. Thanks Carl for the fast reply. I create the BlitMask after the mc is populated however changing the update function in my mouseMoveHandler to objApp.blitMask.update(null,true); does resolve the issue. However the scrolling content now seems very jittery/sluggish on the iPad (testing on an iPad2) (the app I am creating is for iPad only). Note the content is only 4 paragraphs of text and 4 images (each image is 400 pixels by 300 pixels) I tried just calling objApp.blitMask.update(null,true); after I create the BlitMask but with just this, the images were still disappearing. Not sure why it should work with the manually created movie clip with the same content and not requiring the extra update parameters but not the dynamically created one.
  7. I am experiencing a problem with images disappearing while scrolling when using throwprops and blitmask. This issue only occurs when I scroll dynamically generated content. If I create a movie clip that contains images and text manually using the IDE (Flash CS5.5) and use the exact same code to scroll and throw, the images do not disappear. Essentially the dynamic content is just an empty movie clip that I add some text fields and load some images into. Any ideas why the images are disappearing while scrolling and reappearing when the scrolling stops? My tests suggest it has nothing to do with the throwprops as the problem still occurs when this is removed.
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