
leet-ice
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Posts posted by leet-ice
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Wanting to animate a meter, similar to one in Fishing Clash, attached below at ~1:06..
Basically meter starts dropping to 0%, pressing a button has it go to 100% slowly. If it goes to 0, fish gets away. If meter goes to 100%, your line breaks.
Seems like function-based values would help figure out new 'x' to go to onmousedown, but is that the best way to handle a dynamic 'x' to tween to? Calling invalidate seems to make it glitch/jumpy.. Would be nice if instead the dynamic function was called every single frame? But that's probably innefecient. https://greensock.com/function-based/
Other thing would be is adding in randomization, like every few seconds, maybe the fish starts pulling harder, and meter is going faster to 0%? or it's swimming towards you and you don't need to reel in as fast?
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Carl, this solution will flash from frame to frame, if it's running on a bogged down device.. it's like there's a fraction of a second, where the last image is hidden, and the new one is being displayed.. 😕 It doesn't happen at the same second..
I ended up just making my own simple javascript function that changes the div id, which are all set with different background-image's... much more smooth, as there's not that brief second of one div being hidden, and another being shown.
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I've tried all mentioned ideas... what ended up working was increasing the rotation.. if the animation is changing x,y,opacity,scale too slowly (ie too few pixels per second), rotation: 0.01 isn't enough.
I instead just set the rotation with CSS to .01deg, and it's completely smooth now for all animations.
transform: rotate3d(1, 1, 1, .01deg);
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Best way to animate dynamic fishing meter?
in GSAP
Posted
Technically on mouse down it should keep tweening toward 100%. On release it continues to 0%. I'm not sure .progress() is solution due to this.
Kinda seems like I should just build my own interval and handle it without tweens..