I found a glitch that i cant figure out.
If one of the timelines has played, and i fire away the other two fast - they both start to animate.
I tried to sequence by just tweening the timeline progress as mentioned, but then i have to wait for the duration to end on the animation that is already inactive, and i had other problems like the tween not "sticking" to progress:0 .
I think for sure that i have been given the basics of a solution but i cant make the final code since it to advanced for me. I guess i was looking a for a easy to use control of timeline that is not possible 😌 It would be golden if something like this was appicable with GSAP;